Sid Meier's Civilization VI

Sid Meier's Civilization VI

160 ratings
Merrick's Anglo-Saxons
   
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File Size
Posted
Updated
152.552 MB
3 Dec, 2017 @ 4:06pm
25 Aug, 2024 @ 6:15pm
22 Change Notes ( view )

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Merrick's Anglo-Saxons

In 2 collections by Rosenthorn
Merrick's Anglo-Saxons
2 items
Merrick's 2024 Collection (new or updated)
38 items
Description
Adds the Anglo-Saxons with two leaders, Alfred the Great and Offa of Mercia.

Anglo-Saxons
Bretwalda
  • Gain +1 Envoy when you create a Great Work of Writing.
  • Holy Site Buildings have +1 Great Work of Writing slot.

Thegn (Replaces Man-At-Arms)
  • Unlocked at Military Tactics
  • Lower Production cost (120 vs. 160)
  • +10 Combat Strength when defending
  • -5 Combat Strength when attacking.
  • +1 Movement when starting the turn on the original capital's home continent.
  • Can construct the Burh (when Alfred is the leader)

Minster (Unique Improvement)
  • +2 Faith, increases by a further +2 at Reformed Church.
  • Yields +1 Gold for each adjacent Farm, Plantation or Pasture.
  • Grants +1 Great Writer point per turn.
  • +1 Housing.
  • Can only build one in each city.
  • Grants Tourism equal to Faith output after Flight.

Alfred
Revival of Learning
  • +2 Faith and +2 Science from each Great Work of Writing.
  • Can consume Faith to purchase Campus District buildings.
  • Thegn and Military Engineers gain the ability to construct a Burh with Military Tactics.

Burh (Unique Improvement)
  • Provides same defensive bonus as the Fort.
  • Automatically builds a road to the capital from this city, if there is not already one. Also grants a free trading post in the city if there is not already one present.
  • +2 Production when built on a River
  • +1 Gold from per adjacent Fishing Boats.
  • +0.5 Housing.
  • Can't be built adjacent to another Burh.

Slaughter the Heathen Raider
  • Focuses on Science while seeking to build a large standing army and walls. Likes civilizations with cities on his home continent to do the same. Dislikes civilizations from foreign continents who start wars on his continent.

Offa
Mercian Supremacy
  • +5% Production towards Military Units for each City State you are Suzerain of.
  • Each Original Capital or City State you own provides +1 Influence Point per turn.

Rex Merciorium
  • Focuses on having many military units and likes civilizations with high Faith with whom he shares a religion. Dislikes Civilizations that share his continent.


Aethelflaed
Download Here
Daughter of Alfred the Great, can be subscribed to as an alternate leader but requires this mod to function. More info in link.

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Compatibility
  • Compatible with YNAMP
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This mod requires Gathering Storm.

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Credits
Merrick - 2D & 3D Art, Code, Design
SeelingCat - Code, text

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(Direct downloads may not be available straight after a new release. Please be patient.)
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Or, consider giving me a tip on Kofi! I'd appreciate the support as i'm currently dealing with medical costs.
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94 Comments
Rosenthorn  [author] 17 Dec, 2024 @ 3:28am 
It won't conflict with the mod, but it also doesn't use a unique city style from that mod since none would match.
Daydreamer 16 Dec, 2024 @ 3:19pm 
Do these mods with Luigi city styles?
Pacs 4 Nov, 2024 @ 2:08am 
Just finished a very enjoyable run playing as Alfred, grabbing divine spark, Bologna, and Anshan. Super fun playthrough, love the mod.

I have a small bug report, revolving around great works of writing. When playing as Alfred, conquered cities with holy sites, whether they were already built or subsequently built by the player, don't gain the extra slots in their buildings for great works of writing. Also, when you become suzerain of Anshan, it seems that the science bonus doesn't stack on the great works, and you actually LOSE Alfred's science bonus entirely if you lose suzerainty.

Otherwise the design is tight and all the abilities come together really coherently to make a clear path through the game. Great work as always!
Pacs 18 Sep, 2024 @ 1:13am 
I'll take the small L of a couple icons if it comes with the tremendous W of an entirely reinvigorated and updated mod. Good for you for taking the time to give the Anglo-Saxons a facelift (brand new sentence lol)
Rosenthorn  [author] 17 Sep, 2024 @ 7:07pm 
So unfortunately there are no icons for the loyalty overlay that display the civilization's icon when pressure is being exerted. Due to losing the original mod build a long time ago, if i want to retain all the 3D assets that got baked into the workshop upload, i really can't mess with the art all that much.

I'll try to add the loyalty overlay graphics at some point, if i can figure out a way to do so with the files i do have access to, but it's not a priority. I hope you can enjoy the rest of the mod fully without two loyalty graphics.
Doc_Furtado 26 Aug, 2024 @ 4:29am 
Thank you for your great job
Rosenthorn  [author] 25 Aug, 2024 @ 6:39pm 
FIXED! and big update to the design to make them more powerful and worth your time. The Dark Age bonus for the Thegn was lame, now it's the Nega-Berserker, fitting for the anglo-saxon's conflict with the vikings.

The Burh is only buildable by the Thegn and Military Engineers, but it makes up for it by having fancy new yields and abilities.

The Minster is now actually one-per-city as intended. And Offa gets some diplomatic favor for holding capitals too. Bear in mind this only alleviates the negative of holding Capitals BUT you do get a positive favor gain from taking city-states.

Also slapped some new agendas in there that are more unique then the originals.
Shadolock 25 Sep, 2023 @ 12:12pm 
its even works with Conquer mod
Shadolock 25 Sep, 2023 @ 12:10pm 
I dont know why but I actually can build Minister more than one per city. its kinda op bcz when u can choose trees or sth unimprove for maybe national park later on or sth or get +1 Great Writer point per minister. Ofc i will choose writer to better trades maybe " one per city" doesnt work
Pesado Armas Cara 22 Feb, 2023 @ 5:24pm 
I added the leaders to my game but had forgotten to add the civ itself lol