Invisible, Inc.

Invisible, Inc.

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Stackable Agent Bodies
   
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1.048 KB
1 Dec, 2017 @ 8:43am
19 Jun, 2022 @ 1:35am
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Stackable Agent Bodies

Description
Have you ever looked at the "Bodies cannot stack" message and wondered "Why"? Only to then realise that pinning all guards of a level using a single agent would become possible?

This mod lets you stack unconcious agents indefinitely, because it probably isn't a huge gameplay issue. Agents can also be stacked onto guards, but that might prove dangerous, so don't do it.

Guard bodies still cannot stack. Only KO and "dead" agents can.


Installation
1) Click "+Subscribe".
2) Start the game.
3) Go to "Options" -> "Gameplay" -> "Refresh Mods".
4) Confirm ("Continue") and close the game again.
5) Start the game. This time, it will take a while to update all your Workshop mods.
6) Done. You should see your new Workshop mods in the campaign settings, and in the "DLC + Mods" Selection menu next to the campaign settings.
8 Comments
Mobbstar  [author] 26 Feb, 2018 @ 9:31pm 
Look, narrowly salvaging a midway mission after four of your agents got shot gets you thinking.
cyberboy2000 26 Feb, 2018 @ 2:11pm 
That's not what the mod is about. It's about dropping an agent that you're dragging on top of someone else.
Mobbstar  [author] 14 Jan, 2018 @ 4:04am 
Not by me, no.
FULLMEATALVAPIRE 13 Jan, 2018 @ 5:33pm 
Will this still be worked on to stack Guards?
Wraith analyst 8 Dec, 2017 @ 9:04pm 
pls make stackable guards :boomer:
Mobbstar  [author] 5 Dec, 2017 @ 6:58am 
Yeah, I considered making guards also stackable, but it introduced too many bugs and issues.
So impatience made me release the mod without the guard stacking.
cyberboy2000 5 Dec, 2017 @ 4:30am 
This is only for agents. Guards still can't be stacked.
Yawn YS 5 Dec, 2017 @ 4:28am 
I was just doing an Expert run earlier and noted that if I could stack unconscious guards I would beat the level no problem - simply knock everyone out, drop them in one tile, and have an agent sit there while the other agent explores the stage and clears the objectives. Sure, you'd only have till about alarm level 3 before new guards spawn, but being able to neutralize all or most of the guard threats before then is a huge gameplay issue. It will make the missions much easier and undermine the threat of the guards.

I like the idea of this mod for fun's sake, though.