Company of Heroes 2

Company of Heroes 2

102 ratings
Co-op Versus: Ruse
   
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Item Type: map
File Size
Posted
Updated
19.395 MB
1 Nov, 2017 @ 5:54pm
3 Nov, 2017 @ 8:45pm
4 Change Notes ( view )

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Co-op Versus: Ruse

Description
Commanders, reinforcements are being sent to your front over time to support the capture of this set of fortifications. Use what you have to defeat the enemy.

MUST use Fixed Starting Positions with 8 human or computer players. Designed for Positions 1 to 4 Allies and Positions 5 to 8 Axis.

Created by: Opulent Omega and Kbal.
Popular Discussions View All (1)
4
4 Nov, 2017 @ 5:16pm
Map rules?
mongoloid lovecraftian
25 Comments
Opulent Omega  [author] 21 Sep, 2018 @ 11:59am 
@Rapikol: Hi! I just tried to play this map and there was no problem. A few things to keep in mind when playing this map:

1) Playing with certain mods may create problems for the maps. There's too many mods out there to make this map compatible to so perhaps try playing with No Mods and see if it starts.
2) Playing on Mac instead of Windows causes problems for most of my maps. If you are playing on a Mac then unfortuantely you're out of luck.
3) Ensure you are using the latest version of this map. You can refresh the versions by unsubscribing and then re-subscribing to this map.

Let me know if the map still will not start.
Opulent Omega  [author] 21 Sep, 2018 @ 1:03am 
@Rapikol: I will fix it later today. Will comment here once I fix it.
Opulent Omega  [author] 20 Sep, 2018 @ 4:04pm 
@Rapikol: At the very beginning? Or later in the game?

If later in the game, do you know roughly how many minutes into the game?
Opulent Omega  [author] 5 Dec, 2017 @ 10:22am 
@Formous: That's a good idea man. Sure, let me take a look at what I can do for this.

It is an idea I am interested in exploring further.
Formous 4 Dec, 2017 @ 11:13am 
Also, a linked vision with the elites would be good to keep, but infantry/vehicle players should maybe have a few more units come for them. Would mix it up, and make the vets less the driving force behind the combat.
Formous 4 Dec, 2017 @ 11:09am 
In terms of a suggestion, let me think. I liked the special rules this map operates under, so in terms of that, how about borrowing the ideas here to imitate a similar battle in a city. So the one builder player on each side with reinforcing allies. The battlefield could be a thick, heavy city battle. Perhaps the battle of Lenningrad or Stalingrad. The reinforcing players would be blind out in the battlefield, relying on the builder player to relay intel into the city of enemy troop movements and where the reinforcing players should be. The map perhaps could have a tight emphasis on narrow streets, with a few main streets for armor combat, as well as some positions that'd make natural artillery positions. Using a Blizzard effect could also be quite valid as well.
Opulent Omega  [author] 4 Dec, 2017 @ 10:50am 
@Formous: Gassing the Allies? :O you evil, evil man >:)

Haha but thanks for your kind feedback. In truth I am open to any map suggestions you'd like for this. I have almost perfected a suitable code for this game mode so do let me know if you have a suggestion.

Add me if it makes it easier.
Formous 3 Dec, 2017 @ 5:31pm 
I agree. Having the differing players be differing roles centered around a player with a base is surprisingly fun. Plus the break up in shared vision. For instance, I ended up using a unit I never use as Ober, the spotlight, in order to maintain a vigil on the enemy forces and provide a intel to my allies. Which was pretty cool. Look into more like this. I enjoyed this quite a lot, though maybe a bigger map. We used the advanced powers mod and I ended up gassing allies a lot (no regrets)
Opulent Omega  [author] 7 Nov, 2017 @ 12:35pm 
@Rapikol: Thank you! I will definitely take your feedback and decide on what to make next! :)

(Iron Hearts 5 beinga top priority for now though)
He Who Rides Easy 5 Nov, 2017 @ 12:41pm 
you hit +subscribe