Total War: WARHAMMER II

Total War: WARHAMMER II

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Larger Unit Sizes
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Tags: mod, Units
File Size
Posted
Updated
1.270 MB
6 Oct, 2017 @ 7:13pm
1 Aug, 2021 @ 1:48am
82 Change Notes ( view )

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Larger Unit Sizes

Description
This is the Part 2 version of the mod i made for Part 1.

Since i include all the tables for all races separately (allowing you to mod it yourself easily) I had to wait until the Mortal Empires patch to upload it. Otherwise the mod would get banned. So sorry for the late upload. But you should be able to mod this to your liking now.

The overall increase is not 200% or anything like that. Is an increase based on Race and Lore. It would be weird to see 200 Elves. The increase to the unit sizes is based on each race and their overall "population" in the Warhammer world. Giving you a larger roster, but still with lore friendly unit sizes.

Races that get minor increase to the size of their units, will get their stats buffed. Races that get large increase to their unit sizes, wont get much of their stats updated.

High Tier units, will get stat changes to make them truly high tier units.

Monsters have also been included, with buffs to their hp and damage and resistance to survive against larger unit sizes.

The guideline for the increase in sizes is the following:

Skavenslaves - 280
Fodder Units (Zombies, Clanrats, Peasant Mob, Goblins) - 240
Low tier infantry (Ungors, Skeletons) - 200
Basic Infantry (Humans, Greenskins, Skinks), Stormvermin, Crypt Ghouls - 180
Basic Infantry (Elves, Dwarfs) High Tier Infantry (Humans, Greenskins, etc.), Chaos Warriors - 160
Elite Infantry, Saurus Warriors, Chosen - 120
Archers - 120
Warhounds - 160
Flyers - 24 (If Monsters) 48 (Pegasus, Eagle Riders)
Cavalry - 120
Elite Cavalry - 90
Rat Ogres - 32
Monstrous Infantry - 24

Artillery pieces remain at the same size. But their damage has been drastically buffed. So they should still be pretty effective.

I will add a more detailed list in the change notes detailing each race changes in unit sizes.

Enjoy!
289 Comments
Sgt Draco 5 Apr @ 12:55pm 
cav bug only 1 cav per unit
kinginora 22 Feb @ 7:19pm 
it works still now?
Joey Wheeler 30 Oct, 2022 @ 2:36am 
Any ideas how to make this work with the Radious mod?
Beelzebub 8 Oct, 2022 @ 3:48am 
the one man cavalry bug is what happens when you use this mod with the standard bearer or officer mod, dont use either of those and you should be fine
izacaelwillian 24 Aug, 2022 @ 1:48pm 
Will this mod for Wh3? It is the only mod compatible with new units.
Truppenterror 7 Jul, 2022 @ 11:13am 
Causes massive problems for me.
New campaigns crash during loading, existing ones too. And most cavalry units now have only one rider. However, this does not affect units from mods. They are displayed completely.
When I started with the Empire, Altdorf was already upgraded to level 3.
LawbringerRules 23 May, 2022 @ 2:49pm 
Hope this help and if you do figure it out try to make one for Warhammer 3
LawbringerRules 23 May, 2022 @ 2:38pm 
@Count Jędrula i think you could look up how to do it if not got to Da Modding Den they work on all kinds of mods i sure some of them can help you out here is a link https://discord.gg/Ux6jM3uFYf
Count Jędrula 11 May, 2022 @ 5:34am 
Could you please tell me how to edit the unit sizes myself? I have no idea how to do it
Dedotated Wam 1 May, 2022 @ 5:28am 
Anyone else get just one man per unit for some cavalry?