Team Fortress 2

Team Fortress 2

3,029 voti
Spookeyridge (Stoneyridge_event)
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Altro: Halloween, Notte
Modalità di gioco: Punti di controllo, Attacco/difesa
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31.365 MB
3 ott 2017, ore 10:24
24 apr 2023, ore 17:31
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Spookeyridge (Stoneyridge_event)

In 1 collezione di UEAKCrash
Crash-Maps
24 elementi
Descrizione
Spooks!

Halloween reskin of cp_stoneyridge, with added underworld version of the map (inspired by Stranger Things), and coffins that kill you, unleashing your SKELETON onto the map. Drop a big brutal spike on the bombinomicon and blow that smug grin off his face!

Contributors:
Hey You - Initial block out/ detailing/ gameplay/ promos/ halloween artpass
UEAKCrash - Detailing/ gameplay/ clipping/ optimization/ promos/ halloween artpass/ halloween shenanigans
Xzzy - Detailing/ lighting/ optimization/ explosion animation
FissionMetroid - Custom particle black magic
Pear - Custom halloween props
Diva Dan - Halloween posters and sign edits






[www.patreon.com]
Discussioni più popolari Visualizza tutte (2)
14
9 ott 2017, ore 6:38
EU server
Muffin
0
27 ago, ore 3:40
underwhelming underworld
dmxand3r
203 commenti
where the fuck are the gargoyles
UEAKCrash  [autore] 26 ott, ore 9:52 
I experimented with spells in the underworld last night but unfortunately they seemed to benefit Red too much, as they can get in the underworld easier to retrieve spells, whereas Blu has to commit more to the flanks. Plus they could grab them during setup time and it was frustrating to push for Blu.

That said, I'm sure there's some things I could tweak, like turning them off during setup and reducing the rare spells availability, so I'll keep experimenting.

At the very least, it seemed like players wanted to go to the underworld more, and there would be more fights in it over the spells, so that was good.
UEAKCrash  [autore] 26 ott, ore 9:48 
Thanks for the feedback, Sandy Claws
Hideo Kojima 26 ott, ore 9:07 
Hideo Kojima approved, only because of the font SamdanEvil.
Sandy Claws 26 ott, ore 1:16 
Ok, well here I go. I enjoy the map very much, I only have two complaints. One is how after capturing the first point theres a section that looks like a morgue that has a pumpkin bomb. I dislike the pumpkin bomb placement as it gives red an easier time to demolish any engie nest that would be placed there as a safe bet in comparision to pushing to far into red territory. The last complaint i have is that the last point in my opinion has too many sniper havens. Theres one thats facing the point which is fine but then theres one in the wooden house next red that i feel is unnecessary as its easily missed. other than that I enjoy the map.
UEAKCrash  [autore] 25 ott, ore 7:46 
All feedback is valid, it's on us to interpret it. Generally we just appreciate if it's constructive. "Map sucks" isn't helpful, "I dislike how x part of the map works" is more helpful.
Sandy Claws 25 ott, ore 4:52 
What does one have to keep in mind when critiquing level design or maps? I have only one point of feedback to give but im not exactly sure if its valid or not
UEAKCrash  [autore] 24 ott, ore 11:17 
I'm used to it, lmao. I do wish people could present feedback without *also* being crappy about it, but at least there's feedback in there, too. I'm pretty receptive about this stuff.

Could be worse though, I know other mappers who are getting death threats over their projects, it's ridiculous.
Froze 23 ott, ore 23:20 
must feel bad to have your map be re-featured again on the workshop but then have a guy bashing it hahaha
UEAKCrash  [autore] 23 ott, ore 21:47 
Because I was showing that things could be different in the underworld, as if the glass had broken out. Plus I was trying to save brushes anywhere I could in the underworld to get it under the engine limits and that was 2 more I could cull.