STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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File Size
Posted
Updated
17.118 GB
1 Sep, 2017 @ 11:24am
15 Apr, 2024 @ 3:53pm
170 Change Notes ( view )
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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
4 items
Description


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Hutt Cartels
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have two mods, covering two different periods of Star Wars history.

Clone Wars: Fall of the Republic
https://gtm.you1.cn/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://gtm.you1.cn/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
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IExecutor  [author] 31 Jan @ 5:28pm 
Eclipse is finished and in game already in dev build, Sovereign - not textured
New models for both the Sovereign and Eclipse got shown off during the last Christmas stream. I think we'll see them in .5?
Zerox 31 Jan @ 2:04am 
Is there any news on a potential model update for the Eclipse and Sovereign-class? They use very old textures and dont blend in visually to the rest of the roster
⛧GuerrilaDragon⛧ 29 Jan @ 9:58am 
Also ran into the same issue as Erol, got a mission to capture Kessel as the Hutts but since the planet is era-locked I can't do anything but wait until I reach the time limit. What exactly am I supposed to do in this situation?
Cornelius Knox 29 Jan @ 12:01am 
since my first request about the prophets of the dark side is heard by this exellent team which tiresly dig in the lore to create the best mod in the universe, i now have second request, why not a bonus for imperial guard units in yinchorr if there is high loyalty (or imperial palace on coruscant if imperial, there are photos and comics of the favourite red guard in dark empire era)....thanks in advance
connorveinotte 28 Jan @ 7:43pm 
I never personally saw her but I started at the first era so I would assume she spawned and died
Is Isard dead? Did she ever spawn in?

Isard needs to be killed for the build option to unlock. If she hasn't spawned in she can't be killed.
connorveinotte 28 Jan @ 6:55pm 
I've ran into an issue where I can't build wedgie in the lusankya currently in era 7 and still have wedge but it's not an option on any of my level 4 shipyards
soemree 28 Jan @ 2:25pm 
perfect.
ShadowDragon_79 28 Jan @ 3:54am 
Great mod, a big thanks for making it :winter2019happyyul: :cozyspaceengineersc: .

( would like to have a few more forceusers & special abilities in though, but FoC indeed qot quite overboard on that part... )

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Didn't really like the Era-system though, since I'm more used to the possibilities a full 4X gives, and would have preferred things to stay in the research-tree. Knowing most of the old EU made Eras seem too repetitive and predetermined to me...


Still, thanks again for the mod, and keep up the good work. :winter2019happyyul:

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Btw., could it be made so you keep units created by captured plants for further use in galactic-conquest-mode ?

.