30 people found this review helpful
Recommended
0.0 hrs last two weeks / 33.3 hrs on record (7.8 hrs at review time)
Posted: 11 Apr, 2024 @ 1:40am

This is a review in progress that I will update once I finish the game or at least advance some more.

Game has strong alignment-based reactivity. Different alignments solve quests in different ways and the behaviour of NPCs changes based on your alignment with NPCs reacting differently to player characters of different alignments.

Reactivity based on origins. For example: some quests are offered only to specific origins and your origin is quite often mentioned in dialogue.

Multisolution quests are present, especially the big important ones. Skillchecks seem to come into play quite often as well, offering different quest/encounter resolutions.

Game reminds of Age of Decadence far more than it does of Fallout or Wasteland, except the difficulty is not on the level of AoD.

This is the kind of game that has to be played multiple times to experience all the content. Judging the game's length on the basis of a single playthrough is either dishonest or completely ignorant since all good RPGs with actual Choice&Consequence and roleplaying depth work this way.

So far, I have absolutely nothing to complain about. The only thing that might be a problem to some people is that the early game isn't really rich in combat encounters, but that's not the focus of any real RPG. I do hope that as the game opens up, quest solutions via violence will become more frequent, but we'll see.
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