2 people found this review helpful
Recommended
0.9 hrs last two weeks / 1,601.9 hrs on record (12.3 hrs at review time)
Posted: 13 Jul, 2015 @ 3:50pm

Disclaimer: I've received in-game premium currency for playtesting and creating custom maps.

Card Hunter is a free-to-play hybrid of collectible card game and turnbased strategy pretending to be a tapletop RPG. It has SP and MP modes, co-op, daily rewards, and a map editor. The big thing that makes it unique is the fact that you don't own individual cards; instead you're collecting items that contain 3 or 6 cards each. Each of your chars has their own deck created by the items they have equipped (36 cards once all equipment slots are unlocked) which they draw from during battles.

Combat involves moving your chars around on a 2D map (handmade, every SP map is unique) made up of several terrain types, but their actions are limited to the cards in their hands. Attacks can have ranges, area of effect, damage over time, buffs, debuffs, or even create special terrain types. Victory is based not just on what cards you have but also your skill in positioning and timing (the order you play your cards or pass).

It truly is free-to-play. Every card, item, race, and class is available for free. The only premium content are special character skins (purely decorative) and certain SP modules that give a specific item when you first complete them. But those items aren't the rarest or best in the game, and can be obtained from random drops and shops in both modes. The other main use of premium currency is Club Membership which gives an extra item every time you win a battle while a member. You can also use the premium currency to buy chests (booster packs) or convert to common curency for the shops, but those are considered to be wastes of money. There is no trading or direct purchasing of specific items you want, you have to wait for it to show up in a chest or shop.

Why do I love this game so much? Why have I played it every day for over two years?

1. Free. Singleplayer. Turnbased.
You just can't find many games that fit all three conditions.

2. Nice clear interface.
Ben Lee's artwork is beautifully clear and distinctive, making it easy to tell my chars apart. The boards are flat so my chars are never obscured by walls. Lots of useful information when you hover the mouse over things. Ability to mute the music and ambient sounds (they're not bad, I just don't like them in my games).

3. SP doesn't force you to play against humans.
It's a huge campaign of 73 modules (5 tutorial, 38 regular, 9 fan-made, 21 premium) most containing 3 battles and you can play every single one of them without ever facing a human opponent.

(If you'd rather play against humans, at about level 5 you'll be invited to MP and given a free premade party to get you started. Then you'll have to play one more game against the AI to introduce MP rules (timers, draw limits) but after that you can disable AI opponents and play only humans from then on.)
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