PSY LABS
PSY LABS
 
 
Ready Player One
:gtg_nitro::gtg_nitro::gtg_nitro::gtg_nitro::gtg_nitro::gtg_nitro::gtg_nitro::gtg_nitro::gtg_nitro:
Rarest Achievement Showcase
W.A. the Anum 14 Mar, 2022 @ 5:34pm 
hehehe ^^
PSY LABS 14 Mar, 2022 @ 5:23pm 
ARGH!
I saw the upgrades option when I first started the game.
I played until level 17 without thinking about it, lol.
Now I have tons of gems to spend on upgrades :steammocking:
W.A. the Anum 13 Mar, 2022 @ 1:21pm 
remember to buy better stuff mate! bomb up for faster bombs, more life, more time or better luck (luck might not really explained: it basicly works better if you bomb boulders. the higher your luck the higher the % getting a power up out of them) ^^
PSY LABS 13 Mar, 2022 @ 12:06pm 
Yeah, I know exactly what you mean. There are a lot of logic checks that need to be done like sprites that run into each other and "eat" themselves, or floating boulders, etc.
I'm glad you like the new version. Just send me a PM or post in the Community Hub if you encounter any problems :gtg_worm:
Gonna try and reach level 20 in Stiff Digging now :steamhappy:
W.A. the Anum 13 Mar, 2022 @ 10:19am 
im glad you enjoy it. i know it has some bugs left n right but those are super hard to fix and i know you did better. i already tried your overworked version and yes, it runs already WAY better. i will try it a bit more, to have a difficulty view as well, and change my review for it if i have the time for it :D
PSY LABS 13 Mar, 2022 @ 8:58am 
I played around with Stiff Digging 2 :gtg_gem: I used to play Bomberman on a PlayStation 1 with a 4-player controller with some friends back in the day. I still have the hardware and the games. Now I want to make some phone calls and have a game night :D
Your game runs very well and plays nicely. I see you also used music by Eric Matyas. He does great stuff, I used some of his tracks for 2 small android games :)