31 people found this review helpful
1 person found this review funny
2
Recommended
12.6 hrs last two weeks / 363.2 hrs on record (192.2 hrs at review time)
Posted: 14 Jun @ 8:47am
Updated: 14 Jun @ 8:51am

Far more than 100 hours in, and I'm still feeling I'm only learning the ropes here... For a fast-paced cooperative shooter, it seems kinda awkward, ain't it? Well, despite the fact that Caliber is much less realistic-based game, than it claimed to be initially, it's still having depths of tactics and despair to learn. There is a much bigger emphasis on the cooperative part, than in the dozens of other shooters on the market, thus, if you've started with the good team, which is knowing their roles and strong points, you're doing quite good. While the stupid play, even from one of the four teammates, can totally ruin it all for everybody.

That said, it's good that Caliber became much more arcade and fast-paced, than I thought it would be, judging by the early builds. There are certainly not that many players in this game than in the AAA online shooters you've all heard about, and yet, there is always a full lobby of players, ready to rumble. Seriously, the game picking rarely takes more than 1 minute, any time of any day. And, yeah, yeah, again, on the dark side, it means that you're bound to play some matches with total noobs, booze heads or other kinds of petards, at least one time per day.

The same pattern of compromise on every step, facing the both sides of every coin toss, adds to the setups for your fights, and for the whole game progress, starting from the tutorials, and going all the way to the upper level challenges. There is a plethora of different operatives to pick, and it's certainly not clear for the beginners, what's the point of getting them all, and why the loadouts can't be changed between different operatives at your disposal, etc... Well, the basic thing in Caliber, again, is that every person, every operative, matters. Each fighter available have different sharable perk, so, this game is also a bit about collecting them all, to get the access to all the best builds. Also, there are some operatives that are usually better in the broader amount of situations, so yeah, there are metas in Caliber, and, to some point, even pay-to-win thing. By that, I mean, your progress will be much, much easier with buying the one-time profile enhancement called Caliber+ in the DLC list. You Can play without it, sure, but, if you're already past 40–50 hours in the game, and still have the steam to go on, look for the sales, and get that enhancement, to have much easier character development throughout the whole game.

All in all, I'd say, for a cooperative shooter game, which is certainly alive, has many different game modes, and not all too grindy, or greedy (except that Caliber+ one time purchase), the game is fun enough, like maybe 7.8/10 on my scales. But, it's certainly not for everyone's tastes, the most third-view shooters now are much more about random run'n'gun, rather than the teamwork, so, if you're looking for the 'pure fun' game, that's not the droid you were looking for, sorry.

Peace, people, to all of you! Let the violence belong to the virtual worlds only. War is a disgusting curse, when it knocks in.
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4 Comments
MorgooN7 23 Jun @ 4:36am 
What a cozy, heartwarming reviewe. Thx 🙏
Barna 23 Jun @ 12:05am 
Very well said!
Whiteswart 14 Jun @ 4:09pm 
::retro_beer:
Vash(88) 14 Jun @ 2:54pm 
:Bemockery::wol_beer::dwarfbeer::hee: