Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
1. Versus in RE5: No one cares about this mode, you can find how rare the trophies of Versus were to predict how often it was being played.
2. Onslaught/Survivors/Predator/Siege in RE6, Operation Raccoon City: Just like RE5 Versus, the trophies for these modes were not common which means only few of the players were playing it.
3. Umbrella Corps: Bad game design, repeated missions for single mode, it was free to play for some period but still no one cares.
4. Resistance in RE3: Most of the trophies were only earned for a single-digit percentage, as a free gift comes with RE3, only 50%+ / 60%+ players had play through the tutorials for Survivors / Mastermind respectively which was the first part of the game. That means only half of the RE3 players has tried this game, and most of them didn't finished it since only 12% of players got the trophy for finishing as survivor.