Taddy Mason
Taddiest of Masons   Antarctica
 
 
Information not found. Error. Do not come to Antarctica. Error.
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I love post apocalypse games, but most are either zombie apocalypse or nuclear apocalypse. This feels refreshing in that it's a demonic apocalypse. I've not played as many games with that setting and this one combines RPG aspects with settlement building/management and rescuing/upgrading survivors. I like that you can send multiple search parties out to scavenge multiple locations while some people stay back at the base and maintain/improve it. I'm up to 19 survivors now and haven't lost any despite the odd combat system. It's not bad, it just feels off and I think it can use some work. I like that you can pause combat and issue commands to your survivors, but the battles don't last long enough for some of the survivors to do something as simple as cross to the opposite side of an enemy to attack them from behind. Again, I haven't lost any survivors yet and I don't dislike the combat system-I'm not even sure what they could do to improve it, I just believe it frustrates many other players as much as it does me at times and I want to warn potential buyers in advance. On the base building side, it's incredibly useful to be able to reconfigure your survivors' priorities to individually manage what they're doing every minute of the day. It's important to optimize your colony by making survivors do what they're best at more than what they prefer to do. For example, one or 2 of my survivors prefer chopping trees and farming, but they suck at it and are really good at researching, so I don't let them farm or gather resources-they just research. The AI is still a little wonky, so sometimes they seem to completely ignore what i want them to do, but I think it has to do with how high the task you want them to do is in their list of priorites as well as whether you have the available crafting table to make the item AND how high that item is in the list of overall crafting priorities. (I often notice they're not making the item I want when I want it.)
Since it's currently still in early access, it's not quite a finished game and it's apparent in the research tree that is upfront with players that some of the final techs aren't implemented yet. I'm excited to see what alchemy and machines add to this game that already has magic rituals to make your survivors wanna eat less, your food grow faster, the rain to come, to summon enemies and to weaken them in combat. I love the many different locations that can be scavenged such as hospitals, schools, churches, supermarkets, military bases, etc. Each location tends to have loot geared towards what one would expect to find there-for example: rare research books in schools, or weapon parts in a military base. It's a nice little extra bit of realism and makes me more excited when I find a location I need for a new technology or demonic ritual. I don't know if you can eventually establish new colonies and slowly take back the map/world from the demonic invasion and rebuild civilization. I don't know if that's the direction they're heading with this game, but I'm excited to see however this game evolves until it's full release. In summation, I love this game and have definitely found a new favorite-I definitely recommend checking out this game.

Edit: I'm now 30 hours into the game and I have more than 23 survivors and still counting. I'm not sure if there's a limit to how many you can have, but at 38 game days, my survivors have looted all locations within a 7 block radius of my base and the fights are getting longer and my survivors are actually able to respond to/utilize my battle tactics during combat missions. My base also has enough survivors that I can constantly keep 3-4 squads out in the world scavenging new locations and continuously bringing in fresh supplies as I amass resources and slowly research the last few techs I need to take on this hellgate I see on the map that's guarded by more enemies than I've seen in one location before. It's going to be a tough fight and I'm certain I'll have some casualties, but I'm tense with anticipation for this upcoming fight that has the feel of the ending to the game-or at least as it stands in its current early access state.
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Always Time For More Interdimensional Cable
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Dying Light
2 1
Antarctica
I am not there.
You cannot come here-I mean go there.
Don't worry about why.
Hey, look over there, is that a distraction?!
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Taddy Mason 7 Jan @ 6:19am 
It is not an intrusion. Thanks for the heads up. I will check that out.
Taddy Mason 9 Feb, 2023 @ 7:49am 
Thank you all for the well wishes. I should say so more often and return them in kind.
AL.KASSAM 31 Dec, 2022 @ 4:42am 
:shockedstar2022: :shockedstar2022: :shockedstar2022:Happy New Year! I wish you all the best my dear friend :shockedstar2022: :shockedstar2022: :shockedstar2022:
Lynx 22 Dec, 2022 @ 4:12am 
+Rep very friendly and very kind
Emerald_dream 17 Nov, 2022 @ 6:43pm 
:azuki2::orb::orb::orb::orb::orb::orb::orb::azuki2:
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Emerald_dream 17 Nov, 2022 @ 6:42pm 
:azuki2::orb::orb::orb::orb::orb::orb::orb::azuki2:
:orb::orb::necroheart::necroheart::orb::necroheart::necroheart::orb::orb:
:orb::necroheart::displash::displash::necroheart::displash::displash::necroheart::orb:
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:azuki2::orb::orb::orb::orb::orb::orb::orb::azuki2:

"In our darkest moments, when life flashes before us, we find something; Something that keeps us going. Something that pushes us." - Lara Croft - Tomb Raider(2013)