7 people found this review helpful
Recommended
0.0 hrs last two weeks / 25.5 hrs on record
Posted: 24 Jan, 2022 @ 11:17am
Updated: 24 Jan, 2022 @ 11:39am

Set a couple of decades after XCOM 2, the game offers a standard set of 11 characters instead of the fully customizable ones. This can be seen as a downgrade to the other XCOM games but in my opinion it is just as great. This is a different take from the other XCOM games in that there are, in my opinion:

Pros

  • A variety of unique characters with some quirky voice lines
  • Same good old combat as the other games
  • A new breach system with fast paced encounters and action
  • Different setting that explores the post alien invasion
Now as for the list of con it is a bit longer, the game could definitely have been better but I enjoyed it for what it was,
Cons

  • Very little customization of characters, the agents skill tree is pretty easily maxed out and they at most give you one other choice. In some cases there is only a single valid choice because some skills are just useless eg. Vergo's guaranteed unconsciousness on opponents . Apart from skills armor can be customized a little bit with colours but not the full spectrum (why??), would have been cool with some sick muton armor or something
  • Enemy variety, the total enemy variety is probably pretty good but each of the three routes offers the same enemies again and again with Dark Events MAYBE adding something new. The final boss stage adds an old enemy from XCOM 2 as boss eg. sectopod or gate guardian or a slightly remodeled grunt with a name, most enemies are just human. But the universe should have a lot of aliens and hybrids so why are they just humans? It's a new game, where are the new interesting enemies
  • Voice lines - I am not talking about voice line between the Chimera squad because those are great. But enemy voice lines are just alien and they do the alien hiss at you from XCOM. It gets repetitive, the opposition are mostly human too or they should possess basic speech, ask for help/backup and have sympathy for their companions death.
  • Not the full Chimera Squad, a big criticism is the ability to not have the full Chimera Squad in your run, I understand this is due to the campaign being too short and the team size limit of four. But it is seriously disappointing to know that I have to play it twice just to try some new abilities and this doesn't make sense lorewise either - you could easily have broken chimera squad into two and send one team to deal with one situation and have another team to deal with the other. With the android it makes for 4 substitutes!!!
  • No benefit in using new characters, you have to level them from the start and train them up before they become as relevant as the ones you levelled. Thankfully the game isn't too difficult so you can level up multiples. Especially the last skill of some characters are absolutely game changing so it feels like a very very big downgrade if you substitute in a new rookie character. Giving the ultimate skills a bit earlier and reducing the power a bit, whilst having the situational upgrade later would help with this.
  • Level variety could use a bit - high rise buildings or warehouses are where all criminal activity take place I suppose

Despite all this criticism, I enjoyed it. Don't get this game if you expect the full epic battle fantasy of the normal XCOM, or the full seriousness with world at stake XCOM. This is a cheesy special forces spin off with very few stakes and hopelessly idealistic villains
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