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Recommended
0.0 hrs last two weeks / 61.9 hrs on record (41.4 hrs at review time)
Posted: 2 Dec, 2020 @ 11:35pm

Darkwood is a good game I think
because it feels like a horror game with combat elements instead of an action game with horror elements. Combat is an integral part of the game but I never felt I had to kill something to progress the narrative, it just made exploring easier and safer.

The creatures and characters are as disgusting as they are interesting and at the end of the game if you get the true ending, will make you question your entire journey.

True to the loading screen warning, the game does not hold your hand but does offer I think, an excess of resources where your only challenge, besides dodging/killing enemies and making it back to the hideout and setup traps before 20:00, is to organize and find storage space for all your items. However due to this lack of hand-holding I did not understand the pistol did not need bullets, just magazines to fire. Apparently all mags are already full.

I have completed the game twice, first play through took 39 in-game days and my second took just over a week at 15 days on nightmare. I wished I had played the game on hard to begin with as dying on normal has virtually no punishment besides missing out on trader rep and dropping gear at place of death.

Where Darkwood shines is through its creepy atmosphere and sound design. The wedding event was the most terrifying part of the game in my opinion. I found the scripted stuff to be better than being ambushed by savages or human-centipedes when wandering.

Each of your choices will have consequences not fully felt until the very end and are heavily dependent on the type of ending.

I can't believe I have played this for 41 hours and I hope you enjoy playing Darkwood as much as I have.
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