Gablota wyróżnionych prac graficznych
Justice
Gablota zrzutów ekranu
Persona 5 Royal
Gablota wyróżnionych prac graficznych
Profile 2
Gablota zrzutów ekranu
Take Your Heart
Gablota wideo
Delicious Pancakes
Gablota prac graficznych
Ulubiony poradnik
Autor – Diogenes
58 ocen(y)
Morgana is very particular about fighting, here's how to impress him with Joker's skills.
Gablota prac graficznych
Ryuji Sakamoto
Ulubiony poradnik
Autor – Joker
1 ocen(y)
The American frontier, also known as the Old West or the Wild West, encompasses the geography, history, folklore, and culture associated with the forward wave of American expansion in mainland North America that began with European colonial settlements in
Gablota przedmiotów z warsztatu
Big Bang Burger is a fast food restaurant chain run by Okumura Foods. Originally a cafe created by Kunikazu Okumura's father, it had begun to experience rapid growth as a fast food chain under Kunikazu's guidance. According to his book "The Okumura Way", h
0 ocen(y)
Autor – Joker
Mosaic
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Gablota recenzji
So far, the combat has been the greatest improvement ATLUS has made to the Persona formula. You don't need to wait several dungeons in to have access to extremely diverse party comps with the archetype system, From the very first post-prologue dungeon, and the side ones from bounty missions, there are already so much mechanics thrown your way to give variety.

Encounters are no longer about only finding enemy weaknesses and then spamming the All Out Attack, which was something that was quite basic even at the highest difficulties, it certainly is in comparison with this. It shows how lopsided the One More system is in the player's favor, hitting weaknesses now still offer reward, but it's preparation strategy with archetypes and overworld movement that matters most.

The way you approach enemies in the overworld matters too, weak enemies are defeated quickly without the need for turn based battles, enemies around your level can be caught off guard or can ambush you, waiting around corridors, very tough enemies you may want to sneak around to get the items they are guarding, some enemies are very good at ambushing so starting squad battle and denying them of it is a great tactic.

This couples with the enemy design as well, boss fights with humans (Almost some combination of biblical angels and Attack on Titan giants). Follow some pattern of breaking body parts that serve different functions. I'm glad they were able to take their shadow designs and turn it up to 11 with a more vibrant color palette to create a very mysterious, menacing enemy that is highly tied to the game's unfolding narrative.

If this is how this new IP will be, and if I remember correctly about their comments of making this its own series. I might prefer this to Persona, I don't have to take for granted the idea that JRPGs are games that prioritize story, but are beholden to rote combat and random encounters that require no thought outside of boss battles. I hope to see what they will come up with in the future.
Ulubiona gra
1 157
Godziny gry
38
Osiągnięcia
Ostatnia aktywność
2 248 godz. łącznie
Ostatnia gra: 21 stycznia
399 godz. łącznie
Ostatnia gra: 21 stycznia
390 godz. łącznie
Ostatnia gra: 21 stycznia
charon 14 lutego 2023 o 6:43 
+rep fast trader
BoyKa 22 lipca 2018 o 9:02 
+rep good boyo :)
Gordon 8 lipca 2018 o 22:26 
Thank you for trading with me, I hope to see you again soon!
Hawk tuah 9 kwietnia 2018 o 4:11 
Earthshaker, he slowly came to me. He slammed his massive totem into my weak point. I was helpless, but I still loved wukong. I tried to stop him as he was enchanting his totem for a big hit in me. It seems as he was not listening when I screamed, and then he hit me. His totem filled me with shaker love. I felt like this will be a memory I will never forget. My children will be slamming and creeping and the earthshaker is gone.
Ring_Death 28 listopada 2015 o 5:45 
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Purple Fish 9 października 2015 o 22:33 
+rep smooth and nice trader!