rjmacready
Michael (no trade, no friend requests below level 5)   Australia
 
 
For your delectation, I have two very different Curator pages:
http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
http://gtm.you1.cn/storesteam/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210

Ever wonder how I rationalise those crazy Verdicts which I deliver in my reviews? Well, wonder no longer:

RATINGS GUIDE (out of 10):
10 = About as good as it gets. Not necessarily “perfect”, but as close as it could have been, all things considered.
9.5 = Very, very nearly “gets there”, and honestly not much at all to complain about.
9 = An awful lot to like, but somehow lacking in some spark or touch of perfection which would make it truly great.
8.5 = A hell of a lot to recommend, but also some reservations.
8 = Very, very solid, but still quite a ways from greatness.
7.5 = A very firm recommendation, despite a number of shortcomings.
7 = Shows definite potential, but for whatever reason(s) falls quite a bit short of what it could have been.
6.5 = Really could have been something, maybe still could be, but still some way from that goal.
6 = “Above average” in its appeal, but not by a great margin. Definitely underwhelming.
5.5 = Not much above a pass. Not a COMPLETE insult, but far from something to write home about either, and not something you’d heartily recommend to anyone (even if you thought it was “their thing”).
5 = A pass. BARELY.
4.5 = A fail, if only just.
4 = Really, really not good. Could be made passable, but only with significant work.
3.5 = Pretty woeful, really. Probably COULDN’T be rendered passable, even with significant work.
3 = Awful. Either the devs were incredibly lazy, or incredibly lacking in anything resembling “talent”.
2.5 = Abominable. Even the best of intentions – if any were indeed present – couldn’t save THIS one.
2 = A failure at every conceivable level. Either the devs are full-blown “con artists”, or really should give up all their hopes and dreams of being professional video game designers (or at the very, very least, should wait for their skills to improve a bit, before releasing some half-baked “demo” as product).
1.5 = Downright insulting. The people who made this should definitely be ashamed, especially if they asked MONEY for this ♥♥♥♥-sandwich.
1 = The devs hate you. Or, failing that, I at least hope that they secretly despise THEMSELVES, for having released such a lethal stink-bomb into the public consciousness.
0.5 = The devs may as well have choked you to death with their own faeces, and pissed all over your shallow grave for good measure.
0 = SERIOUSLY?! Is this even POSSIBLE?!? YOU PEOPLE SHOULD BE SHOT!!!!!!!!

Oh, and here's another site I write for upon occasion:
https://www.scaredtoplay.com/

And finally, here's a few things about Yours Truly (as a "person" an' all that):

My name is Michael, I enjoy playing and reviewing games, and yes, I'm currently 42 years old. If this is something which makes you uncomfortable, please DON'T ADD ME. Similarly, if you don't appreciate my somewhat dark sense of humour, DON'T ADD ME. Neither of these things are liable to change or improve in the foreseeable future (quite the opposite, I suspect)! Other than this, I'm happy to be Steam friends with virtually anyone, though I may be suspicious if your Steam level is 0 or 1 and the only game you "own" is Team Fortress 2. I'm not much into trading, especially with people I haven't known for a loooong time, so if you're only looking to get stuff off me - especially totally, 100% free stuff - please, for the love of God, DON'T ♥♥♥♥♥♥♥ ADD ME!!

Having said that, my ambivalence towards generosity runs both ways. While I have absolutely no problem with people gifting me games, please note that I have about half of the Steam catalogue currently in my wishlist...so if you want me to play something you gift ASAP, just message me and I'll be happily honest about my chances of playing it in the near-future :)

În prezent offline
Afișierul cu capturi de ecran
"I feel so small and insignificant," said the knight. "That's because you ARE, you fat fucking tosser," said a voice from up above.
12 13 1
Afișierul cu recenzii
8,1 ore jucate
Flawed, but...impressive for a game mostly made by one guy. Soundtrack included!

From a spooky early sequence that closely emulates the visual approach of the original Silent Hill's prologue - i.e. highly cinematic "fixed" camera angles, combined with the added atmosphere of constant camera movement - it's clear this is going to be a trip down Memory Lane. A somewhat more futuristic Memory Lane than either the Silent Hill or Resident Evil franchises - and a slightly more bleak and British one! - but a third-person survival horror game very much in the "old-school" style, nonetheless. (Read: heavy resource management, manual saves using a household item - a telephone, in this case - lots of spamming of perimeters to ensure you're searching each area as thoroughly as possible, no end of locked or otherwise barred doors, eerie radio noises when a monster is near, highly manipulative yet effective scare techniques...heck, there's even sections where you run through decrepit streets, avoiding monsters galore a la Silent Hill...albeit to the power of ten!)

Graphics and sound are mostly very good - even if our heroine doesn't always look like her feet are firmly connecting with the ground! - and the maps are pretty excellent once you adjust to their especially sci-fi-ish nature (the same goes for Menu/Inventory screens, and the constant in-game pop-up displays). And while the game itself recommends, multiple times, that you use a controller...I personally had no issues with keyboard and mouse. And the weapons are definitely fun - road sign doubling as a "makeshift axe", anyone? - but a bit awkward and unpredictable to use at times, due to pedantic aiming and a surprising variety of "moves" (all just one button; yet your character rarely attacks the same way twice in a row, instead cycling through a few distinct approaches per item)!

One regard in which traditional survival horror buffs might find this game slightly less generous: it's not necessarily clear which items can be picked up/interacted with until you're right on top of them (unlike, say, the blatantly glittering items we're used to in RE games). Not a huge problem indoors - see "spamming of perimeters", above! - but in wide open areas filled with enemies and no end of miscellaneous debris, you really do have a good chance of bypassing something useful unless you're patient enough to systematically fight everything in sight, search around...then, presumably, go back to your last save should you determine you just wasted a bunch of ammo or healing for no good reason! I lucked upon quite a few bonus finds - including ones that contribute to mere Achievement-scoring - yet can't help but wonder how many things I managed to miss...which probably doesn't sound like a biggie to survival horror non-vets, but for those of us who like to explore every inch of a map, "just in case"...*

And the story is nothing I'm gonna rave about, but it serves its purpose passably...for a game. (Though many may find the ending a tad abrupt, not least 'cause it lacks anything that proves - at least on "Intended Difficulty" - to be a significant final boss fight, provided you have a mere handful of shotgun shells remaining! And yes: there is a hidden climax that pays tribute to Silent Hill 2's infamous "dog" ending, as well as an unlockable first-person mode for future playthroughs...and another mode where you idiotically walk around with an oversized HEAD!!)

I'm guessing, by now, that you're wondering about that thing so many gamers obsess about nowadays: the length. The good news is that - for people like me who don't want their horror games to drag - it's probably under five hours' long (unless you really take your time or get seriously stuck at some point). The bad news is that - for people who DO demand that the games they fork over even moderate amounts of cash for last at least ten or twenty hours - well, it doesn't. So for those in the latter category, sure: I would strongly recommend waiting on a sale. For peeps in the former category, or those with bags of money hanging off every inch of their belts...WHAT THE FLIP ARE YOU WAITING FOR?! (And there are, as I mentioned, multiple "modes" to replay through with, as well as multiple Difficulty levels. And more than one ending, depending on decisions made throughout the game. So there is, at the least, some definite replayability...though you'd still be hard-pressed to get more than fifteen, twenty hours out of it, total.)

Almost as good, overall, as 2022's Signalis: another recent game to bring a futuristic dystopian sci-fi setting to a mostly traditional "survival horror" approach. Oh: and if you think you've struck a bug, or somehow badly screwed up, in the sewer section? It seems people have all sorts of "different" experiences down there (based, it seems, on the undercutting of design expectations we gamers have grown to know and love)! My advice: just go with the flow, and see where you wind up...

Verdict: 8/10.

(* For what it's worth: on my first playthrough, I got 55% of Achievements. So I clearly missed a bit, but maybe not that much. Never did find a bow to go with that quiver of arrows, though!)

(PS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
http://gtm.you1.cn/storesteam/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210
Cheers!)
Afișierul cu cele mai rare realizări
BEWARE THE STENCH: SEWERS AND TOILETS IN HORROR GAMES (a short essay)
Yes, there may be monsters. And sure, there's probably gore.

But how do you truly, honestly know you're playing a horror video game? Answer: you're standing in a public toilet or a sewer.

I've played hundreds of horror games in my time, and off the top of my head I can't think of a single one that doesn't feature one or both of the locations I just mentioned. Even when you're deep in Dead Space, public lavatories abound. And directly beneath the Mount Massive asylum, you'll find an expansive sewer system. Let's face it: if your character isn't whiffing human excrement and/or urinal cakes at some point of their adventure, chances are you're not playing a bona fide horror game.

Now, we could get all Freudian and try to plumb the psychological reasons for this omnipresent phenomena, but there's possibly a couple of simpler answers. Firstly, there's the obvious fact that horror is generally kinda "yukky". A good deal of horror revolves around the disgust we have toward our own bodies, so...it stands to reason that certain settings seem especially apt. Secondly, horror tends to work best when set against a background that is "gritty" or, in less pretentious terminology...realistic! Asylums need sanitation, too; and even in space, where no one can hear you pee, you're not liable to have a very good time if the facilities are found wanting.

Horror, more than any other genre, has always spoken directly to the base and biological nature of the human experience. Fear of death, fear of disease; fear of being caught without a place to poop. Horror forces us to confront our very worst anxieties, and let's face it: the epic entry hall of an abandoned mansion might evoke a certain kind of spooky, but we'd much rather be there than waist-deep in a stench-ridden sewer, with no idea what might be lurking just beneath the surface. Even if it's just last night's steak 'n' chips, it's clearly something best left alone.
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Wyvern-of-the-Rising-Sun 31 oct. la 10:24 
As every Year on this day a special Greeting:
H A P P Y W Y V E R N W E E N ! ! !
Have a spoooooky Day!
https://gtm.you1.cn/sharedfiles/filedetails/?id=3357780298
Game Explorer ❄ 19 oct. la 8:17 
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rjmacready 11 oct. la 9:47 
:)
Game Explorer ❄ 11 oct. la 9:33 
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Game Explorer ❄ 22 iul. la 1:30 
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𝙃𝙖𝙫𝙚 𝙖 𝙁𝙖𝙣𝙩𝙖𝙨𝙩𝙞𝙘 𝙒𝙚𝙚𝙠, 𝙇𝙞𝙜𝙝𝙩 𝙪𝙥 𝙏𝙝𝙚 𝘿𝙖𝙧𝙠𝙣𝙚𝙨𝙨 𝙏𝙝𝙚 𝙒𝙤𝙧𝙡𝙙 𝙞𝙨 𝙔𝙤𝙪𝙧𝙨
rjmacready 1 apr. la 10:04 
You too, Game Explorer! :) And Happy Easter and all that nice stuff!