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Classic 90s mode - the way the game was intended to be played.
Modern-take mode - intended for more action-heavy experience with the gameplay resembling the modern Resident Evil games, making reloading and shooting easier. The default double reloading system is disabled and an option to skip puzzles is added.
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"Modern" Resident Evil games? The earlier RE games never had complicated reloading and shooting mechanics, as this insinuates. RE games have ALWAYS had very simple reload/shooting systems: the most you ever had to do was go into an Inventory and "combine" ammo with a weapon, as well as equipping weapons from the Inventory. Daymare is much more involved than that.
Also: why, then, did they name the CONTROLS "Classic 90s" mode? My point 100% stands there. RE and Silent Hill games from the '90s didn't have reloading systems anywhere near that complicated.