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Upplagd: 26 okt, 2022 @ 4:48

I know I shouldn't look a gifted horse in its mouth but... after many hours I have recognized things I am not alright with. Neither with this DLC nor with the way it affects the game.
Story: I won't mince words. It opens a lot more questions than it gives answers. I won't say more to avoid potential spoilers. It ends with a cliffhanger and Alisa and Bianca make NO PROGRESS in their quest whatsoever.
Gameplay: From this DLC on, the game turns completely one-dimensional. Deal absurd damage before the enemy does. Enemy teams come in large numbers and hit hard. We're talking both player and enemy dishing 5-digit damage against an average of 3.000 HP. Why? Why do we need 300% critical hit damage? Not to mention the standardization of a 100% hit chance or higher. Any investment in dodging becomes completely redundant and dodge as a mechanic becomes obsolete, unless we're talking guaranteed evasion from masteries and sets like Cover Move, Lightning Reflexes and Darkness Hunter. From a game with tactical diversity, it devolves into something very similar to Valkyria Chronicles and its exploitation of the Scout class. This is just one man's opinion and unlikely to be welcomed. But I wanted to share it all the same. Thank you for your hard work, Dandylion, but please consider making "Banished children" not being all about obliteration-level damage.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse