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A 3 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
0.0 h registradas
Macahuatil-

Macuatatil-

Macuhatl-

Macuahatil-

Macuahuitl!
Publicada el 27 de julio de 2023.
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A 1 persona le pareció útil esta reseña
0.0 h registradas
A great dlc
Publicada el 11 de mayo de 2023.
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A 1 persona le pareció útil esta reseña
11.8 h registradas (11.2 h cuando escribió la reseña)
I've been playing since it released a few days ago, and the first thing that stands out is the charming, welcoming presentation. The game rides that fun and cutesy atmosphere as a counter to its (current) lack of balance in player agency and difficulty curve during the course of a run.

I gave this a positive score because the devs have stated they're looking at balance, accessibility, and the difficulty curve in their first few patches, and I'm glad they're taking action. I'm also having fun with the various synergies and strategies that are available. That said, I'd also like to have fun while having a chance at making it further in the game. As of yet, I usually die to the first boss. When I do make it past the first boss (either snowman or monkey) I usually die to the first battle past that point. On the rare occasion I make it past that first battle (usually the purple fellas), that area boss wipes me out in seconds as my party is wounded and my map options unhelpful.

First problem: The leader selection is completely underwhelming. Each leader is a random set of variables that either add up to being a potential burden to your team, or a massive boon that establishes your main strategy. If they simply had a couple leaders to choose from, like they do with pets, I think it would be fun to see what you could do, even if you were still offered a random selection to choose from.

Second problem: The difficulty curve ramps up as you enter the first boss fight, a near cliff face you have to scale with a meager deck of scraps. Each boss enemy has two fazes, yet also has numerous waves of enemies on the same timer as a normal battle, swamping you in priority targets, any of which will destroy you as you try to deal with them, or the boss. The battles that show up past this point are carefully crafted sets of synergies that are designed to show you just how pitiful the synergies you have access to truly are. Better hope you have the right type of deck to deal with each combat, or a linchpin card you guard with your life because it can deal with things you couldn't have predicted running into.

Positive 1: Each card feels like it should have a purpose and a place in your party, even if they are simply fodder to guard your leader in some way. There are many different status effects to wield and administer from poison and curses, to yellow bombs and shells. Each has a purpose, each has a strength, and each is used best by the enemy. Its hard to not frame this somewhat negatively, by pointing out how weak these feel when the player uses them, but they are fun to mess around with in the first stage of the game when you have a chance to do so.

Positive 2: Unlocks are a constant flow for the first few runs you have, before they slowly trickle away as your number of runs increase, but your viability remains the same. The pet system is great and offers a lot of choice in how you augment your usually pitiable leader into a decent force on the battlefield. The art is also ADORABLE, and helps in carrying this aspect. While some unlocks feel minimal, considering they mostly add to already rather extensive card pools, others you can feel the impact of, like the multiple factions. I look forward to seeing any other factions they add, as those add to the gameplay more than anything else you have a choice about!

I'm going to stop there for now. Its a great deck-building roguelike, marred by a difficulty that inflates itself by weakening the player's choices and agency and inflating the enemy's strength by providing numerous synergies and frustration-inducing effects that further limit player agency. I look forward to seeing what the team does to address the balance and difficulty concerns, and will update my review accordingly when they do so. I'm optimistic, so I'm starting it with a YES.
Publicada el 15 de abril de 2023.
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A 8 personas les pareció útil esta reseña
2.2 h registradas (0.7 h cuando escribió la reseña)
This is a very nice tool for creating a map, I use it for random worldbuilding projects. Fun to mess around with to see how a more realistic world could look instead of slapping some lines down in a map creator and hoping it looks realistic enough.

Things that are nice:
-Quite a few map view options (Elevation, Heat, Water, Biomes).
-MANY sliders that actively change the map as you slide them.
-Being able to use other map projections my clicking and dragging in flat map mode, with a convenient button to reset view.
-Able to freely swap between flat maps and a globe view.
-Water looks cool when in globe mode.

Things that would be nice:
-A minimizable key for each view option. For biomes specifically, it would be nice to know what I'm looking at even if I'm pretty sure I'm right. Could probably just have it pop up when hovering over a biome.
-Options of image sizes when exporting.
-Would it be possible to export a gif of the globe spinning? That'd be neat.
-Ability to see day/night on flat view, and control day/night cycle directly in both globe and flatmap.
-Option to disable day/night on globe view.

All this is considering if it works on your machine, I experienced no issues on mine.
Publicada el 15 de noviembre de 2022.
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Nadie ha calificado este análisis como útil todavía
1 persona ha encontrado divertida esta reseña
21.3 h registradas (8.7 h cuando escribió la reseña)
I think its a good game as it is. It could do with more depth and more flavor, but I think it is one of the best releases for a game that paradox has released in recent years.
Publicada el 27 de octubre de 2022.
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A 2 personas les pareció útil esta reseña
54.8 h registradas (37.3 h cuando escribió la reseña)
Just a fantastic game, play it if you like exploration and discovery.
Publicada el 28 de septiembre de 2021.
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Nadie ha calificado este análisis como útil todavía
1 persona ha encontrado divertida esta reseña
16.5 h registradas (12.7 h cuando escribió la reseña)
This game is a lot of fun. It hits all the checks for me when it comes to turn based strategy!
Publicada el 22 de agosto de 2021.
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Nadie ha calificado este análisis como útil todavía
85.8 h registradas (61.7 h cuando escribió la reseña)
is real good
Publicada el 6 de julio de 2021.
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Nadie ha calificado este análisis como útil todavía
4.8 h registradas (2.6 h cuando escribió la reseña)
So good, one of the best portal mods out there.
Publicada el 26 de abril de 2021.
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A 3 personas les pareció útil esta reseña
703.7 h registradas (473.9 h cuando escribió la reseña)
It is real good. Give it a shot, you'll probably like it.
Publicada el 18 de mayo de 2020.
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Mostrando 11-20 de 27 aportaciones