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Näytetään 11–20 / 27
3 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 0.0 tuntia
Macahuatil-

Macuatatil-

Macuhatl-

Macuahatil-

Macuahuitl!
Julkaistu 27. heinäkuuta 2023
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 0.0 tuntia
A great dlc
Julkaistu 11. toukokuuta 2023
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 11.8 tuntia (11.2 tuntia arvostelun laatimishetkellä)
I've been playing since it released a few days ago, and the first thing that stands out is the charming, welcoming presentation. The game rides that fun and cutesy atmosphere as a counter to its (current) lack of balance in player agency and difficulty curve during the course of a run.

I gave this a positive score because the devs have stated they're looking at balance, accessibility, and the difficulty curve in their first few patches, and I'm glad they're taking action. I'm also having fun with the various synergies and strategies that are available. That said, I'd also like to have fun while having a chance at making it further in the game. As of yet, I usually die to the first boss. When I do make it past the first boss (either snowman or monkey) I usually die to the first battle past that point. On the rare occasion I make it past that first battle (usually the purple fellas), that area boss wipes me out in seconds as my party is wounded and my map options unhelpful.

First problem: The leader selection is completely underwhelming. Each leader is a random set of variables that either add up to being a potential burden to your team, or a massive boon that establishes your main strategy. If they simply had a couple leaders to choose from, like they do with pets, I think it would be fun to see what you could do, even if you were still offered a random selection to choose from.

Second problem: The difficulty curve ramps up as you enter the first boss fight, a near cliff face you have to scale with a meager deck of scraps. Each boss enemy has two fazes, yet also has numerous waves of enemies on the same timer as a normal battle, swamping you in priority targets, any of which will destroy you as you try to deal with them, or the boss. The battles that show up past this point are carefully crafted sets of synergies that are designed to show you just how pitiful the synergies you have access to truly are. Better hope you have the right type of deck to deal with each combat, or a linchpin card you guard with your life because it can deal with things you couldn't have predicted running into.

Positive 1: Each card feels like it should have a purpose and a place in your party, even if they are simply fodder to guard your leader in some way. There are many different status effects to wield and administer from poison and curses, to yellow bombs and shells. Each has a purpose, each has a strength, and each is used best by the enemy. Its hard to not frame this somewhat negatively, by pointing out how weak these feel when the player uses them, but they are fun to mess around with in the first stage of the game when you have a chance to do so.

Positive 2: Unlocks are a constant flow for the first few runs you have, before they slowly trickle away as your number of runs increase, but your viability remains the same. The pet system is great and offers a lot of choice in how you augment your usually pitiable leader into a decent force on the battlefield. The art is also ADORABLE, and helps in carrying this aspect. While some unlocks feel minimal, considering they mostly add to already rather extensive card pools, others you can feel the impact of, like the multiple factions. I look forward to seeing any other factions they add, as those add to the gameplay more than anything else you have a choice about!

I'm going to stop there for now. Its a great deck-building roguelike, marred by a difficulty that inflates itself by weakening the player's choices and agency and inflating the enemy's strength by providing numerous synergies and frustration-inducing effects that further limit player agency. I look forward to seeing what the team does to address the balance and difficulty concerns, and will update my review accordingly when they do so. I'm optimistic, so I'm starting it with a YES.
Julkaistu 15. huhtikuuta 2023
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
8 henkilön mielestä arvostelu on hyödyllinen
yhteensä 2.2 tuntia (0.7 tuntia arvostelun laatimishetkellä)
This is a very nice tool for creating a map, I use it for random worldbuilding projects. Fun to mess around with to see how a more realistic world could look instead of slapping some lines down in a map creator and hoping it looks realistic enough.

Things that are nice:
-Quite a few map view options (Elevation, Heat, Water, Biomes).
-MANY sliders that actively change the map as you slide them.
-Being able to use other map projections my clicking and dragging in flat map mode, with a convenient button to reset view.
-Able to freely swap between flat maps and a globe view.
-Water looks cool when in globe mode.

Things that would be nice:
-A minimizable key for each view option. For biomes specifically, it would be nice to know what I'm looking at even if I'm pretty sure I'm right. Could probably just have it pop up when hovering over a biome.
-Options of image sizes when exporting.
-Would it be possible to export a gif of the globe spinning? That'd be neat.
-Ability to see day/night on flat view, and control day/night cycle directly in both globe and flatmap.
-Option to disable day/night on globe view.

All this is considering if it works on your machine, I experienced no issues on mine.
Julkaistu 15. marraskuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
Yhden henkilön mielestä arvostelu on hauska
yhteensä 21.3 tuntia (8.7 tuntia arvostelun laatimishetkellä)
I think its a good game as it is. It could do with more depth and more flavor, but I think it is one of the best releases for a game that paradox has released in recent years.
Julkaistu 27. lokakuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 54.8 tuntia (37.3 tuntia arvostelun laatimishetkellä)
Just a fantastic game, play it if you like exploration and discovery.
Julkaistu 28. syyskuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
Yhden henkilön mielestä arvostelu on hauska
yhteensä 16.5 tuntia (12.7 tuntia arvostelun laatimishetkellä)
This game is a lot of fun. It hits all the checks for me when it comes to turn based strategy!
Julkaistu 22. elokuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 85.8 tuntia (61.7 tuntia arvostelun laatimishetkellä)
is real good
Julkaistu 6. heinäkuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 4.8 tuntia (2.6 tuntia arvostelun laatimishetkellä)
So good, one of the best portal mods out there.
Julkaistu 26. huhtikuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
3 henkilön mielestä arvostelu on hyödyllinen
yhteensä 703.7 tuntia (473.9 tuntia arvostelun laatimishetkellä)
It is real good. Give it a shot, you'll probably like it.
Julkaistu 18. toukokuuta 2020
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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