11 people found this review helpful
Recommended
0.0 hrs last two weeks / 7.3 hrs on record
Posted: 21 May, 2022 @ 8:56pm
Updated: 3 Feb, 2023 @ 10:07am
Product received for free

Size Matters
...is a race-against-the-clock puzzle game. Following an experiment going wrong, you are shrinking into nothing and must mix chemical ingredients to make an antidote before your time runs out!

Game Description & Mechanics
You begin in a lab, with ingredients and recipes randomly scattered across the room on shelves and counters, in cupboards and drawers, and you need to find each and every one of them. Some may be hidden among or behind other decorative items such as water bottles or plastic bins. In addition to the clipboards, additional recipes can be found on white boards or chalk boards on the walls, depending on the laboratory you are located in.

Following the recipe, you must use the chemical ingredients in a number of ways: mixing them with each other or with water (which you pour from the sink), process them in a code combiner, or place them in a microwave. If you ever make a mistake, you can put the result in a reverter to get your former ingredients back. If you spill or break your bottle (if the option is turned on), you can recreate it and its content from using the restorer. You must follow the trail of recipes and end up with three key chemical components to place in your antidote producer.

There are six different laboratories, ranging from a small office laboratory to an apartment loft to a workshop, each offering a very different experience: the layout of the place you walk (or rather run!) across, the placement of the equipment, the spread and quantity of drawers and cabinets your ingredients and recipes could be hidden in, or even the presence of wall-mounted boards with recipes which influences the quantity of clipboard recipes you must find.

What I enjoyed
Most of the fun comes from challenging yourself as you frantically run from one device to another with your chemical ingredients. Timing is key: while these two are mixing, throw the other one in the microwave and pour yourself another bottle of water while on your way! The smaller you get, the harder it is to carry stuff around or even to reach countertops to place your ingredients, forcing you to get creative with chairs, boxes and other decorative items so that you can get to those hard-to-reach places!

Besides the preset difficulties and challenges, you can customize your experience, as a dashboard is at your disposal with every setting being adjustable: how tall you start, fast you shrink, how fast you run, how high you jump. You can determine how long each device takes to process ingredients, or whether their placement is randomized. You can change the quantity of recipes and, by extension, the quantity of ingredients. Are the bottles spillable or breakable? You can even affect things like gravity, or whether you can double jump!

What bothered me
You cannot call this a simulation. All the chemical ingredients are randomized: the name, the color, the shape of the bottle. I'm not complaining that the names are made up (there are no such things as ninjatium and jumbozium), but there's no consistency. If I break a bottle, it will be restored as a different color. If I mistakenly mixed a red ingredient with water, the reverter will give me a yellow ingredient and...green water? While total randomization should allow infinite replayability, I would've loved to have consistent recipes, perhaps many of which you would learn as you played through the game, memorizing which ingredient to mix to get a specific result. There could be an entire wiki dedicated to the game's dozens or hundreds of recipes!

Mistakes are actually hard to make. Unless you don't actually bother to read the recipe, you'll never make any. There could've been partial recipe forcing you to take a guess or try a thing or two. Perhaps a recipe clipboard only gave a numbered sequence without telling you what the ingredient was, or perhaps it was unsure if Ingredient A had to be mixed with Ingredient B or Ingredient C. But there is no point in experimenting, since a mistake always results in a mix called "?!?!?" which is unusable except for the reverter. What if the wrong ingredient in the microwave caused an explosion? The wrong code sequence created a colorful (but pretty opaque) fog in the lab? What if the wrong mix resulted in fumes causing all sorts of wacky effect? Alas, there is none of this.

My Verdict: ★★★☆☆ - "It's up to you."

I actually had some fun with this game! However, having completed the included challenges, I'm left to make my own fun with the custom scenarios, increasing the complexity of the game by adding more recipes and ingredients, or by altering the parameters of my character, and I'm yet to see just how much replayability I will have before I'm bored. Still, I found the concept different and original, even if it seems a whole lot like Inch by Inch, so it gets my recommendation!

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This was just my opinion.

If you found this review helpful, please consider giving it a thumbs up, and feel free to check out more of my (purely opinionated) reviews.
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2 Comments
AviaRa 22 Jun, 2022 @ 8:28am 
So... did this game answered the question whether size matters or not? :kid:
Two Clicks 22 May, 2022 @ 4:36am 
Looks a fun title. Well done one the review.