1 person found this review helpful
Recommended
0.0 hrs last two weeks / 77.8 hrs on record (51.1 hrs at review time)
Posted: 27 Apr, 2016 @ 7:28pm
Updated: 4 Jan, 2018 @ 9:13am

As someone who loves anything to do with space, I find this game is right up my street. It is a very fun game, that I believe and hope will be continued to be developed. It seems like there is a large amount of pathways that can be taken to further expand the game, which I hope will happen.

Overall a very cool game, which I think is one of the best of it's kind. It's not overly complex, there is a little bit of thinking, such as what to build first, and the sub-sequential build order, as well as the positioning of structures, and what colonist ratio is needed, which makes a nice challenge.

One thing I will pick up on though, is the level difficulty of the planets. There are four planets with different environments;
- Class D (Desert Planet) > ACCESSIBLE < Meteor's + Sandstorm's + ~50% Flat Surface
- Class F (Frozen Planet) > CHALLENGING < Blizzard's + ~45% Flat Surface
- Class M (Gas Giant Moon) > OVERWHELMING < Meteor's + Solar Flare's + No Atmosphere + ~55% Flat Surface
- Class S (Storm Planet) > SUICIDE < Thunderstorm's + ~30% Flat Surface + ~10% Water Covered Surface

Now I believe the level of difficulty to be in the wrong order, not something that ruins the game, but still annoying.

The Desert Planet > is easy. The unique Sandstorm's really aren't that big of a deal, they do mild wear to certain power structures, and mild damage to colonists overtime, but they also provide a large amount of Wind power. Meteor's are rare but can still be a pain early in the game. Space is a mild concern.

The Frozen Planet > is very similar to the Desert Planet, but easier. Sandstorm's are replaced by Blizzard's, which also deal mild damage to colonists and certain structures overtime as well as increasing the Wind strength. You may have slightly less space, but the fact there are no Meteor's at all, makes this planet easier.

The Gas Giant Moon > is by far the hardest. There is no atmosphere so you don't have the option of Wind power to sustain you through the night, so you must solely rely on Solar power. You are constantly bombarded with Meteor's, and additionally there is now Solar Flare's which are a real annoyance. If it's early in the game and your colonist is outside when it hits, you can pretty much say GAME OVER!

The Storm Planet > isn't the hardest. You may have slightly less room to operate in due to lakes and large mountains, but there is still adequate space. Instead of Sandstorm's or Blizzard's, Thunderstorm's take place. This is by far nicer, as they are much more regular then the other two. You may wonder why I say "nicer", and I do because they provide energy more frequently, and with the simple addition of one building (which you can easily build from the start without drawing to much from your resources) protect your buildings and hence your colonists, and pretty much take the only danger of this planet out of the game, leaving it as not a 'Con' but a 'Pro'.

So in my opinion, the planet difficulty should be more like this;
- Class F (Frozen Planet) > ACCESSIBLE < Blizzard's + ~45% Flat Surface
- Class D (Desert Planet) > CHALLENGING < Meteor's + Sandstorm's + ~50% Flat Surface
- Class S (Storm Planet) > CHALLENGING < Thunderstorm's + ~30% Flat Surface + ~10% Water Covered Surface
- Class M (Gas Giant Moon) > OVERWHELMING/SUICIDE < Meteor's + Solar Flare's + No Atmosphere + ~55% Flat Surface

If I could change one more thing, it would be that something happens after you have built your base. Although a challenge, in reality one would not simply stop at building a base on a planet, you would then proceed to terraform, but as I mentioned earlier "there is a large of amount of pathways that can be taken to further expand the game"!

Overall?
In my opinion it's worth a try.
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