2 people found this review helpful
Recommended
0.0 hrs last two weeks / 58.0 hrs on record (14.1 hrs at review time)
Posted: 3 Oct, 2023 @ 12:33am

Bones of the game are good, Had a rocky launch, wasn't the worst I've seen in my days. But I tend to disregard rocky launches, I don't play day 1 most times anyway. Let's me go through how I feel about this game right now.

Music
Payday usually has some banger music. Great beats to relax and shoot dudes to.

Gameplay
Gameplay is solid, fun, the loop is good, transporting and moving feels much better, always something to do in the heist whether loud or stealth. Stealthing is so much more fun, and easy to get into, and I don't get told to stand in the corner cuz I'm not host. I'm genuinely impressed with how much better it feels to stealth in this game over payday 2. Going loud is way more high octane than before. I appreciate that cloakers don't just 1hp you if they touch you, makes them still a threat, but a fair one. Tazers renamed Zappers, honestly I don't care. Doesn't really matter what you call 'em. Dozers are kinda scary, but if you know what you're doing you can take 'em down. If you come at 'em like it's payday 2 you will eat dirt. Did a few overkill louds, overall not too bad, but I probably would perform better if I had all my talent points. Still doable though!

Menus
God these menus are so basic. I mean they do what they gotta do, but that's about all they do. Biggest complaint is guns aren't seperated by category, so I don't know what is a secondary and primary. Honestly almost want the primary secondary system thrown out the window and just let people use two guns they like. the c-stack currency is just whatever, it's basically the offshore account. Kinda wanna see my homies on the main screen though, liked that about payday 2, we could show off our cursed masks before a heist.

Guns
Guns feel great, Guns do their job. Nice. I like it when that happens. I like the marksman rifle, it is super ammo efficient for head poppin' and one shots most cops! That was my style in payday 2 as well. I've been using it for my up close and personal builds because it just has great accuracy. Overkill weapons kinda suck though. Only really good for special units, otherwise the explosive one is too dangerous without a certain perk.

Perks
New perk system nice. Think they leave health feeling...bad though. Armor is just kind of really good, and imo on Overkill if you don't have the armor tree perk that lets you heal 2 with one armor bag slot, and also have 6 amor bag uses, you are just hurting the team. Ammo efficiency on certain guns is ludicrous with the right perks, and makes ammo bags irrelevant. Some ultimates feel worse than others. For example, being able to break free from a "grab" special once per heist is kind of just garbage overall. Like more just "haha guys look I helped myself." I could see this being useful in a solo heist, but heists are not solo friendly. If you are solo on overkill, sincerely good luck. The bots WILL die. You will have to be the one man army, so choose your perks carefully. Overall though, feels pretty good, you get a nice variety of abilities, you take from a bunch of trees as long as you grab the basic, you can freely take any tree's "ultimate" skill once you fully unlock it. Lots of fun build types as well.

Overall, probably 7/10 as a game. Definitely needs more heists in the near future to keep things fresh. Overall feel of the game is an improvement for me, don't have to worry about who is host in stealth and the combat is much more fun and specials are much more noticeable in the impact they have. The server issues were annoying, but that always gets fixed so I didn't care about that. That's just another expac launch for an MMO player like me. I didn't expect there to be a billion anything since the devs had to fully build the game in a new engine, so the heist count is reasonable, if low, in the fact that there is basically 2 ways to play every heist (except one). Decent gun variety. Also price tag is 40 bucks. Good value for what it has.
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