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Youre right, there isnt much actual story to the game, pretty much no character development, etc. but this isnt a story driven game, that was never the idea. You wouldnt fault something like Tetris or Pacman for lackluster storytelling, and I feel this game (despite being a visual novel, which usually are indeed more narrative focused) falls more into that category as well.
As for the stat problem, if youve played the game a few times, it becomes pretty easy to guess which answers are likely influenced by which stats, even with events you dont know or remember, so if you balance your stats well enough that isnt an issue, nor is it impossible to recover from a bad result.
I can confirm that, yes, this game is a lot more fun when played with friends, but then there arent many things where that isnt the case.
You have two options at any point: One might be a smart option, and one might be a bold option. Say, "breed a new super chicken, best gift ever!" or "gift a chicken? pfsh, gift a cockatrice, WAY cooler!"
If you're more smart than you are bold, breeding a super chicken is the "correct" answer. If you're more bold than you are smart, gifting a cockatrice is the "correct" answer.
It's not about repeating things until you guess the correct answer for a particular event (it would be a *terrible* grind of a game if this were the case, because there are hundreds of events), because the wording of the choices will give you a hint what *kind* of choice it is you're making. There is never a predetermined "correct" choice for a route, it is literally solely based on *your* stats in each turn.
Regardless, either way, it's frustrating and simply rewards repeating events until you've reverse-engineered the underlying algorithms, which seems the opposite of fun to me.
The game could be a stat builder, like Princess Maker, or a story game like Hatoful Boyfriend, but in the end it's neither. The characters go nowhere and the stats are impenetrable other than through trial and error and memorisation.
The only practical way to win the game is by seeing the same dialogue choice come back and remembering the correct choice from the last time.
All that the game is left with is individual set piece jokes that the devs think are far more clever than they actually are.
Obviously, however, get 4 friends in a room with a six pack of beer and some stupidly silly dialogue to criticise, and yeah, you've got yourself a half decent party game.
And I did try to achieve a specific outcome, getting lots of repeated events and counter intuitive results along the way. According to some comments this was the wrong way to play since I increased my chances of repetition.
Out of interest, how many hours of boredom do you think one would normally expect to endure before getting to the good stuff?