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Análises recentes de Yurka

A apresentar 1-10 de 10 entradas
Ainda ninguém achou esta análise útil
26.5 hrs em registo
Análise de Acesso Antecipado
Come on you apes, you wanna live forever?
Publicado a 23 de Novembro de 2023.
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2 pessoas acharam esta análise útil
40.5 hrs em registo (40.5 horas no momento da análise)
scratches that metroidvania itch
Publicado a 30 de Novembro de 2021.
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4 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
205.1 hrs em registo (193.0 horas no momento da análise)
Huh, is that guy baptizing my workers?
Publicado a 26 de Junho de 2021.
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Ainda ninguém achou esta análise útil
369.5 hrs em registo (49.1 horas no momento da análise)
It's Risk of Rain in 3d instead of pixels.
Not as fancy in pixelart, obviously. Surprisingly still Risk of Rain though.
Like, seriously, I thought it wouldn't work at all.

Artifacts were added, alot of other stuff added, out of early access.
You know the code to screw up your team without actually having to enable artifacts ;)
Publicado a 28 de Junho de 2019. Última alteração: 26 de Novembro de 2020.
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Ainda ninguém achou esta análise útil
7.6 hrs em registo
brb still having my chat with Monika
Publicado a 22 de Novembro de 2018.
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Ainda ninguém achou esta análise útil
14.0 hrs em registo (13.5 horas no momento da análise)
Despite this not being an action game, you still will manage to die a lot.
Publicado a 22 de Novembro de 2017.
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1 pessoa achou esta análise útil
15.4 hrs em registo (11.7 horas no momento da análise)
Análise de Acesso Antecipado
Dunno about you guys, it runs well for me. It runs into some issues if you've left it on a long time while trying to make ships [it looks like ram issues]. It's only managed to crash on me twice, both during the end of building, but haven't really lost anyhting because it keeps autosaving anyhow. Also, when you do practice, it tried to do command prompt stuff, but you can disallow that and it still runs fine.

Gameplaywise, standard ship to ship gunning. No issues with any of the controls, some lag, have had worse. I'm a little concerned because I've been steamrolling everyone just using the first homing missile weapons you get during the tutorial [and not just the bots]. Game def needs more players though, so go ahead and try the game out.

Oh right, and building ships. When you fight, each block has its own hp and they break. If a block was the sole support for other blocks, they get destroyed too. You can aim for the core of the opponent's ships and destroy them without having to deal with *all* their advertised hp, which makes things neat and strategic, but also means making giant cubes tends to be a bit too efficient. But I do like it, and it's free.
Publicado a 7 de Julho de 2017.
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5 pessoas acharam esta análise útil
121.1 hrs em registo (51.5 horas no momento da análise)
I figured I'd put some support in the 'likes' category as seemingly the only player who has had no giant issues with this game. I only got hyped about the game near its true release date, so i wasn't afflicted by some of the dissillusions others had about No Man's Sky. Rather, I thought 'proceadural universe' summed up what everyone should expect: mixed up animal parts and randomized events/aliens/biomes. What I was met with was such, plus unexpected actual interesting weird storyness [and funny oddball choices you have to make. Think FTL for how the process goes, only less punishing] and well-executed mixed up animal parts. I also DID manage to find a lifeless planet. Found a burning planet that hates you, and has hatred storms come up every 3 minutes, with animals that hate you, and plants that hate you. And then you find an ocean and think its safe, then a TubeShark thing comes and hates you too. Has tons of crashed ships, but no zinc to repair them. Ran into pirates in space and shot them all down. Etc Etc.

The game really wants to use all of your cores. You can set its affinity so that things dont go crazy as you probably have other things in the background. Also, two glitches I found are both consistent and evident that they are in the proceaduralness: some on-planet puzzle-scanners are reusable [on any given planet, if you find one, all others on that planet that search out the same thing, such as a crashed ship, will also be reusable]; and all of ONE multitool upgrade station I found simply closes the game. It was consistent, and it was only that one station, which I of course then left alone.

This game isn't for everyone [what game isn't?], but I've really enjoyed it and will probably enjoy it for at least 70 more hours, which is a sufficient tradeoff for current price [of course I plan on enjoying it longer, but you know how things can be]. I tend to stay on a planet and do all sorts of things, but I really like that, if I do get bored of scouring planets, I CAN just fly off to a new system, and nothing is really stopping me [if, in an emergency, you can't make money in this game at a trade station, I don't know what's wrong with you].

tl;dr: This game is like Animal Crossing in space, with FTL-type choicemaking throughout. You also get to pewpew things.
Publicado a 19 de Agosto de 2016.
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1 pessoa achou esta análise útil
113.0 hrs em registo (87.5 horas no momento da análise)
pew pew with more pew
Publicado a 25 de Fevereiro de 2014.
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Ainda ninguém achou esta análise útil
1,139.2 hrs em registo (610.0 horas no momento da análise)
because you get to shoot people and stuff
Publicado a 4 de Julho de 2011.
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A apresentar 1-10 de 10 entradas