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Πρόσφατες κριτικές από τον Yurka

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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
26.5 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
Come on you apes, you wanna live forever?
Αναρτήθηκε 23 Νοεμβρίου 2023.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
40.5 ώρες συνολικά (40.5 ώρες όταν γράφτηκε)
scratches that metroidvania itch
Αναρτήθηκε 30 Νοεμβρίου 2021.
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4 άτομα βρήκαν αυτήν την κριτική χρήσιμη
3 άτομα βρήκαν αυτήν την κριτική αστεία
205.1 ώρες συνολικά (193.0 ώρες όταν γράφτηκε)
Huh, is that guy baptizing my workers?
Αναρτήθηκε 26 Ιουνίου 2021.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
369.5 ώρες συνολικά (49.1 ώρες όταν γράφτηκε)
It's Risk of Rain in 3d instead of pixels.
Not as fancy in pixelart, obviously. Surprisingly still Risk of Rain though.
Like, seriously, I thought it wouldn't work at all.

Artifacts were added, alot of other stuff added, out of early access.
You know the code to screw up your team without actually having to enable artifacts ;)
Αναρτήθηκε 28 Ιουνίου 2019. Τελευταία επεξεργασία 26 Νοεμβρίου 2020.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
7.6 ώρες συνολικά
brb still having my chat with Monika
Αναρτήθηκε 22 Νοεμβρίου 2018.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
14.0 ώρες συνολικά (13.5 ώρες όταν γράφτηκε)
Despite this not being an action game, you still will manage to die a lot.
Αναρτήθηκε 22 Νοεμβρίου 2017.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
15.4 ώρες συνολικά (11.7 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Dunno about you guys, it runs well for me. It runs into some issues if you've left it on a long time while trying to make ships [it looks like ram issues]. It's only managed to crash on me twice, both during the end of building, but haven't really lost anyhting because it keeps autosaving anyhow. Also, when you do practice, it tried to do command prompt stuff, but you can disallow that and it still runs fine.

Gameplaywise, standard ship to ship gunning. No issues with any of the controls, some lag, have had worse. I'm a little concerned because I've been steamrolling everyone just using the first homing missile weapons you get during the tutorial [and not just the bots]. Game def needs more players though, so go ahead and try the game out.

Oh right, and building ships. When you fight, each block has its own hp and they break. If a block was the sole support for other blocks, they get destroyed too. You can aim for the core of the opponent's ships and destroy them without having to deal with *all* their advertised hp, which makes things neat and strategic, but also means making giant cubes tends to be a bit too efficient. But I do like it, and it's free.
Αναρτήθηκε 7 Ιουλίου 2017.
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5 άτομα βρήκαν αυτήν την κριτική χρήσιμη
121.1 ώρες συνολικά (51.5 ώρες όταν γράφτηκε)
I figured I'd put some support in the 'likes' category as seemingly the only player who has had no giant issues with this game. I only got hyped about the game near its true release date, so i wasn't afflicted by some of the dissillusions others had about No Man's Sky. Rather, I thought 'proceadural universe' summed up what everyone should expect: mixed up animal parts and randomized events/aliens/biomes. What I was met with was such, plus unexpected actual interesting weird storyness [and funny oddball choices you have to make. Think FTL for how the process goes, only less punishing] and well-executed mixed up animal parts. I also DID manage to find a lifeless planet. Found a burning planet that hates you, and has hatred storms come up every 3 minutes, with animals that hate you, and plants that hate you. And then you find an ocean and think its safe, then a TubeShark thing comes and hates you too. Has tons of crashed ships, but no zinc to repair them. Ran into pirates in space and shot them all down. Etc Etc.

The game really wants to use all of your cores. You can set its affinity so that things dont go crazy as you probably have other things in the background. Also, two glitches I found are both consistent and evident that they are in the proceaduralness: some on-planet puzzle-scanners are reusable [on any given planet, if you find one, all others on that planet that search out the same thing, such as a crashed ship, will also be reusable]; and all of ONE multitool upgrade station I found simply closes the game. It was consistent, and it was only that one station, which I of course then left alone.

This game isn't for everyone [what game isn't?], but I've really enjoyed it and will probably enjoy it for at least 70 more hours, which is a sufficient tradeoff for current price [of course I plan on enjoying it longer, but you know how things can be]. I tend to stay on a planet and do all sorts of things, but I really like that, if I do get bored of scouring planets, I CAN just fly off to a new system, and nothing is really stopping me [if, in an emergency, you can't make money in this game at a trade station, I don't know what's wrong with you].

tl;dr: This game is like Animal Crossing in space, with FTL-type choicemaking throughout. You also get to pewpew things.
Αναρτήθηκε 19 Αυγούστου 2016.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
113.0 ώρες συνολικά (87.5 ώρες όταν γράφτηκε)
pew pew with more pew
Αναρτήθηκε 25 Φεβρουαρίου 2014.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
1,139.2 ώρες συνολικά (610.0 ώρες όταν γράφτηκε)
because you get to shoot people and stuff
Αναρτήθηκε 4 Ιουλίου 2011.
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