2 people found this review helpful
Recommended
0.0 hrs last two weeks / 17.5 hrs on record (15.7 hrs at review time)
Posted: 4 Feb, 2014 @ 8:53pm
Updated: 4 Feb, 2014 @ 9:09pm

A lot of things out there try to fit into some category....MirrorMoon doesn't really fit into any of them, and it's unsettling. Upon entering the game I had no idea what anything was, what anything did, where I was, what I was doing, or why I could magically control a moon in the sky which was at the same time the moon I was also standing on (and I still don't know lol). It's unsettling in a really good way.

I guess it might be somewhat of a puzzle and exploration game, but it quietly walks past most of the "hallmarks" of those categories and it might be more apt to describe it as an experience game, simply put. People who want some kind of clear focus and interaction might not find what they're looking for here. It's been compared to the game Antichamber (although I've never played it) and Dream to some extent, and those connections make sense in certain ways.

Playing this game reminds me a lot of the feeling of listening to some 15 minute long ambient drone music, enjoying the subtle patterns and tones. Or of the feeling of watching a film, such as the Koyaanisqatsi trilogy, where the mind gets lost in the images/music and moves outside of itself. There isn't a definite purpose to the game, it's open ended and mysterious and technically never-ending via the seasons system. I feel like maybe all of that somehow mirrors some essential truth about real life. Either way, it's a real keeper.
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