1 person found this review helpful
Recommended
0.0 hrs last two weeks / 1,221.4 hrs on record (1,001.5 hrs at review time)
Posted: 21 May, 2020 @ 6:37pm

Early Access Review
I realize that I played this game for 1001 hours, though in Geek Time that is just 9 hours. While the game is supposed to simulate human effects on an ecosystem, I think most of us play it because it's just a great blocky game with a lot of interesting stuff that happens behind the scenes, and the system of laws that players can vote on creates a unique playing experience.

The character leveling progression is what causes servers to become deserted after a few days. There is little reward for those who spend more time than others actively playing the game because of this time-based leveling system built into the game. This leads to some people buying several copies of the game just to play it - maybe that is great for revenue generation, but I don't think that is the intended way to play the game.

Now for the positive parts of the game, there is the classic Minecraft style appeal and player owned houses appeal to the game, along with a great amount of work needed to dig up all the iron in the desert and grasslands to make the necessary quality of life improvements over the course of the server game world and to be able to successfully defeat the meteor within the game world.

The game is a great way to demonstrate why monetary financial policy is an important thing and why free market traded currencies are better and safer than relying on a single dictated currency.

This game is great, and by that, I don't need to wear a red ballcap and host large rallies to show you why it's great, but you can just buy the game and see for yourself just how great it is, and it really is great. I built a wall around my jungle property to keep the stags out and I made the treasury pay for it.
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