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The pseudo open-world style did not fit well and looting felt pointless with generic scrap and ammo (although actual upgrades are here and there). I still think the first game is the best with last light being good as well, just short. Without spoiling, the endings aren't memorable and I already had to look them up even though I just played the game a month or two ago... The voice acting is also very confusing. First game or two, I get it, maybe you hired some randos to do the english VO-- but this one has some really bad moments of everyone using different pronunciations and talking over each other with bad audio cues.
It's exceptionally jarring when you go back to Novosibirsk and suddenly you have all this "show don't tell" attitude return the moment you're in a claustrophobic environment the developers are familiar with.
This is a good game, but it has a lot of issues baked into the narrative and the control of that itself. It loses track of what sort of game has been up to this point nearly throughout the whole of the experience.
It attempts to do what STALKER did, but ends up losing sight of what METRO can do.
One of the best aspects of Last Light were the areas of the game that gave you free-reign to navigate through them. The Marshes in Metro Last Light after you leave Venice is a great example of this. The open world zones of Exodus is taking that setup and expanding it immensely, to the game's benefit.
On top of that, there are still plenty of scenarios in the game that very much represent what Metro is supposed to be. The Volga Trainyard with the Tzar Fish, the communications bunker in the Caspian desert, almost the entire Taiga Forest, and all of Novosibirsk are very atmospheric and examples of exactly what Metro is known for. Not to even mention how good the dynamic weather system adds to each of the locations that have it. The heavy torrential downpours and Sandstorms really improved the sense of hostility in the world.