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13 pessoas acharam esta análise útil
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4.2 horas registradas
As far as I'm concerned this was sold in bad faith, sold to customers as a bundle of Agony & Agony Unrated. Then revoked years later due to a change in policy. That it's months later and the problem has not been rectified (no a "free DLC" for the original does not rectify the problem) pretty much tells me how much I should trust these developers. Don't buy this game. Don't buy any of their other products.
Publicada em 31 de maio de 2022.
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This is probably the best $3 you can spend on Steam right now. Simple, but addictive.
Publicada em 4 de março de 2022.
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Developers should not be allowed to revoke keys from legitimate purchases made three years prior to the revocation date.

I do not care what they're doing to "fix" the issue, they've already shown that they cannot be trusted. DO NOT PURCHASE anything from these devs.
Publicada em 1 de abril de 2021.
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If you're using a keyboard and mouse, you'll need to map your keybindings before starting (as only movement is populated naturally).

It's fun for what it is. Very short, but if you've got some beat 'em up nostalgia, you'll have fun for those five minutes.

And, hey, it's free.
Publicada em 18 de outubro de 2020.
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4.6 horas registradas
While I may typically be terrible at most fighting games, this one's pretty fun. Straightforward controls and an interesting story with some slight RPG elements and choice.

My only downside is that it seems to be prone to corrupt save data. Not sure what's causing that, thus forcing you to restart the game. It's happened to me twice now.
Publicada em 26 de novembro de 2019.
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The Hitman Sniper Challenge game that came with pre-orders of Hitman: Absolution (and eventually different packages after release) is one of my favourite iterations of the Hitman series. It was relaxing, sitting up in a sniper's nest, figuring out ways to eliminate the targets. The Himmelstein map and the Sniper Assassin mode in Hitman 2 recreates that experience, this time at a European chateau, building off the narrative of the introductory tutorial mission from Hitman (2016).

It has most of the same mechanics as the original Sniper Challenge, (zoom, breath control, and Agent 47's standard instinct), but you'll also discover new toys in wall-piercing and shockwave ammo. It's fun, sitting, waiting, and devising plans, complete different challenges (some almost like a puzzle), and feats to gain new multipliers and weapon mastery levels. It also introduces a co-op mode where you and a friend (or through matchmaking) can take on the mission with two new operatives. It makes things interesting trying to coordinate with another person.
Publicada em 25 de agosto de 2019.
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Another developer utilizing Steam's key revocation system en masse without thought of the implications to customers who have legitimately bought the game in bundles over a year ago. DO NOT BUY.
Publicada em 18 de novembro de 2018.
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Have you ever wondered what it would be like to be a mountain floating in space, collecting random junk? Now's your chance. Extremely relaxing.
Publicada em 22 de novembro de 2017.
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I've only had the chance to get ankle-deep into the story so far, but Bot Colony offers a fairly rich and developed game world with interesting characters, plot, and mechanics. It's both a third and first-person adventure (different scenarios feature different perspectives depending on who or what you're controlling at the time) which makes things interesting. I've had the opportunity to try out both text and speech commands and I'm highly impressed by how responsive and easy it is to communicate in the game. A bit of trial and error is necessary to figure out certain procedures (and indeed figure out what to do) but I found that part of the fun. In a way, the errors and breakdown of communication are part of what makes the game more immersive.

I'm also extremely pleased that the game has at least another month's lease on life and that there's the real possibility of it coming back to availability on wide release. This is a fairly ambitious game with innovative mechanics that needs time for you to experience how rich the game world is, in addition to teaching both yourself and the game how to interpret your commands.
Publicada em 8 de março de 2015.
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0.1 horas registradas
Seven minutes.

That's how long it took to annoy me enough to exit the game and uninstall. That's a full five minutes longer than the lighter, matches, or candles last in the game which brings me to my complaint and why I stopped playing: it's too dark. If I can't see anything, at all, I'm not going to play. Judging by the drive and then walk up to the house, I'm unsure if it's this dark to create "atmosphere" or to cover up rough-around-the-edges models that seem to pop in and out of the landscape.
Publicada em 3 de janeiro de 2015.
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Exibindo entradas 1–10 de 18