3 people found this review helpful
2 people found this review funny
Recommended
0.8 hrs last two weeks / 2,753.8 hrs on record (2,453.4 hrs at review time)
Posted: 1 Aug, 2022 @ 5:44pm

Early Access Review
Still altogether the best option out there for a social VR game with custom content

The devs are lazy, incompetent, and let their egos get int the way of good business practice, but they eventually get good features and fixes released.

I acknowledge that the recent update was like hiring a security guard instead of fixing the holes in the wall. There is no need to disallow modding but the cost of this mistake is relatively low. It seemed like an ego-driven decision. We are bound to see more mistakes like this in the future as we have in the past.

And yet the alternatives just don't stack up. The main advantage of VRChat is the massive amount of user content which would be too much effort to port to another service. NeosVR is the closest candidate, but suffers from a steep learning curve which most Vrchat users i've met would struggle with, performance issues, and FBT issues. It's worth checking out if you are a tinkerer and enjoy developing in VR.

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8 Comments
Timtee [CVHN] 3 Aug, 2022 @ 1:37pm 
Oh, and as a side note, it'd be a bit more hilarious if VRChat Inc manages to piss off the wrong people, and as a result, get pretty much the entire game's services destroyed near permanently as a result of their actions. Albeit not super likely, but still could happen either way considering the lack of security VRChat has in general, even with EAC.
Timtee [CVHN] 3 Aug, 2022 @ 1:36pm 
It wasn't 10%, within the day, a majority of the players left because of VRChat Inc's ignorance. And before you go saying they've changed, no they haven't. They just banned a disabled person for speaking up about the situation, probably against EAC, seeing as there is a 90% chance anyways that VRChat Inc won't be able to meet the standards the mods provided. Ever. Which is saying something when you actually TAKE that into consideration. Also the only reason that rn VRChat is more active than Chillout, is because Chillout got hit so hard with the flood of users that it's servers are having issues right now, and weren't built to handle a massive flood of users trying to make accounts and whatnot.

Basically... It's highly unlikely that any amount of additions that VRChat Inc adds without removing EAC, will fix their predicament.
Teh_Bucket 2 Aug, 2022 @ 7:56pm 
less than 10% of vrchat steam users left for chillout/neos. After only a week of "boycotting", most of those players have returned to vrchat. cope and seethe all you want but migrations just don't happen over things this insignificant
Timtee [CVHN] 2 Aug, 2022 @ 6:35pm 
And a majority of those players, which was around 90%~ish of VRChat's community, all in the span of several hours, left VRChat, and either went on to do other things entirely, or moved to Chillout VR or Neos VR. The former of which has received the most growth, despite what the charts website(which is probably partially out of date anyways so... dunno what to tell ya there.)

Anyways... Given the current circumstances, I do not believe VRChat will recover, if at all, from any of this, and I expect Chillout to grow enough to entirely replace VRChat, whilst retaining the fact that it's devs, unlike VRChat's, actually care for the community, and want to make the game as bearable for all as possible.

Also there's a good chance that the remaining playerbase for VRChat could end up just being entirely malicious people too. Just as FYI.
Timtee [CVHN] 2 Aug, 2022 @ 6:31pm 
Gut feeling tells me that their website isn't properly up to date, because I'm pretty sure that far more people are playing Chillout than that website leads to believe, but either way, VRChat itself is on the decline, massively. Best chances at that by the end of this year, it'll be but a memory of the past if the devs don't redeem themselves by removing EAC and apologizing to *everyone* they wronged cause of their greed. Which they mostly won't remove it, which'll also mean that users such as those on linux, those with poor pcs, those who needed mods because of disabilities, and that of which the devs will be unable to provide either to them properly, and even those who played the game with mods just to make the experience more bearable, will never return to the game. Which is a fairly heft chunk of their playerbase. Believe it or not.
Teh_Bucket 2 Aug, 2022 @ 11:35am 
If you look at the population of each game on steam charts you will see that no migration of significance is happening.
Timtee [CVHN] 2 Aug, 2022 @ 11:24am 
You'd be surprised. Chillout has the closest ability for conversion of avatars over from vrchat to chillout. Neos isn't so bad, just a bit harder to convert avatars over to it, given it requires blender to take a rigged model into GTLF/FBX or whatever for importing into the game. Neos hasn't been suffering any problems tho with it's services unlike Chillout currently. (Which hopefully Chillout can get it's problems resolved so new people can get in properly.)

Either way, VRChat has gone downhill entirely, and will likely become dead by the end of this year, if the dev team doesn't get their heads out of their rears and remove EAC to resolve *all* the problems the game currently has thanks to EAC and their terrible decisions.
tsg8510 1 Aug, 2022 @ 7:01pm 
Think I'll stick to Tower Unite