(^-.-)>
Kirby   Connecticut, United States
 
 
never underestimate the power of the scout's code.









Elder Scrolls d20 Project, version 2.1
90% and up means I just haven't finished writing it down.
Mechanics....................100% - derivative stats, behaviors of slashing/piercing/blunt damage on armor
Races...........................100% - core tamriel races, two khajiit breeds and m/f argonians
Classes........................100% - 21 classes, favored skills, favored attribute bonuses plus two starting perks
Skills...............................99% - thirty skills: "long blade," "acrobatics," "destruction," "enchanting"
Perks..............................95% - over two-hundred perks, at least 6 for each skill
Equipment Tables...........95% - weapons, armor and materials
Spell Tables....................95% - fifty-five pages of tiered spell effects
Enchanting Tables..........80% - morrowind style enchanting with daggerfall style consequences
Alchemy Tables..............75% - ash yams aren't overpowered
Bestiary............................5% - oh god
Loot Tables.......................1% - "you're looking for the vault, aren't you?"
Encounter Tables..............0% - guess what needs to be done before I can start this ^^
70% Overall
(single minded obsessions are a hobby of mine)

Daedric Crescent Blade [i.imgur.com]
"Umbra" Skyrim Mod
"The Fang of Haynekhtnamet" Skyrim Mod
Currently Offline
venom 18 May, 2017 @ 8:49pm 
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Nefnoj 3 Jul, 2015 @ 9:25am 
Yay.
http://i.imgur.com/ZkdJ15e.png
I intended for it to be a true Notched Pickaxe. Figured if it's special enough to have a name, it ought to be special enough to have its own model. I tried to fit a realistic style while still being blocky. I didn't model it around the default Skyrim Pickaxe, so I don't know if I got the proportions right.
(^-.-)> 3 Jul, 2015 @ 4:35am 
send me a screenshot :)
Nefnoj 2 Jul, 2015 @ 1:41pm 
Where would I go to deposit a model for a Skyrim Mod I started but never finished? All I did was the fun 3D work, I'm too lazy to texture it and get it into the creation kit.
x 22 May, 2015 @ 2:09pm 
And here we are now at the end of May and paid mods are now a thing of the past.
(^-.-)> 24 Apr, 2015 @ 4:09pm 
I don't think I'd charge for any of my mods. Community reasons aside, to date I've only been interested in strictly lore-enhancing content, and I'd feel pretty dirty about profiting from someone else's intellectual property.

That's really just me though, and if I were to take advantage of the SDK and develop a cool total conversion then that's a different story. And I agree, this will probably fall apart without high standards.