Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
bought some from me,,, /steam trading card *market
and randomly i clik onto u profile...
and then,,, hehe,,, just felt to comment.... on this tiny funfact...
i actually got 20,042,,, screenshot //loaded to Gaben Heaven /Steam Cloud
and then i see u got 20,039.... kinda wacko many
and that we got about that exsact same amount funny/crazy
I will say though, W.M.D. is definitely head and shoulders above Worms Reloaded (which was generally alright for the time), and one of the main gimmicks (craftable weapons) can be disabled, if that's not your bag.
(2/2)
It's not flawless , of course. My group encountered desync here or there, and had softlocks when carpet bombs decided to just be carpet, whilst Armageddon was built with packet-loss as just part of online gaming, and could easily deal with the odd mess-up here or there. And softlocking Armageddon requires fiddling with internal values not usually accessible to casual players to really cause a breakage, like when we softlocked because of high air friction and arrows not exploding: https://i.imgur.com/UtIDKmh.png
(1/2)