1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 17.2 hrs on record
Posted: 22 Aug, 2021 @ 9:48am
Product received for free

Early Access Review
Literally nobody playing it, nigh on impossible to get a match. Capped at 60fps somehow in 2021. Controls feel quite unresponsive, and attacks can feel like there is a ping delay before damage registers.

Special moves root your char in slow animations that just feel poorly implemented and clunky. Idk why you RMB to drag the camera to enemy side and it snaps back either, i cant find a way to just have a normal rts/moba style camera + minimap for quick moving.

AI follows your champ and you can abuse the crap out of it by going in/out of range or turning the mobs in circles inside your maze. This could be called intended behaviour and balanced, but it just feels like a weird gameplay loop of abusing the AI rather than focusing on actually killing things or building towers etc.

A real shame because the game concept is great, and harkens back to the only hero line wars etc - although I'd argue that this game might be a little bit too light no directly attacking the enemy, and the jungle aspects feel very tacked on - it's a typical moba jungle which isn't hugely exciting but is actually one of / the most important parts in this game if you actually want to win.

Left my game open by mistake, there's no way I'd be able to put 17 hours into this - you literally can't find people to play against. People suggest joining the discord to try and organise people to join quick match queue, which is an absolute joke.
Was this review helpful? Yes No Funny Award
Developer response:
Taerentym  [developer] Posted: 9 Sep, 2021 @ 12:24pm
Hello! We are aware of queue longevity which is partially a cause as to why there are not many games ongoing or feels that way. We intend to incorporate a bot fill as per our Skydome Team Letter says to hopefully get more games for you all to enjoy your champions and play to your hearts content!

We understand the confusion when the game is capped at 60 frames per second, we are in talks with developers to help relieve this for those with high refresh monitors.

We are aware of skills preventing your champion from moving while casting which one of the common suggestions for us was to add Quick Skilling to help with those who are more used to movement while skilling.

The right mouse button to view the other side is so that you can temporarily (as long as you hold down right mouse button) see what they are doing on their end, not necessarily to stay locked on with their side, if that were the case you can use your intervention key (default F) to stay on their side, use one of the ballista's, or tokens that apply.

They are more likely to target you in some cases however with some enemies camouflage can cause them to ignore you as the towers they run by also ignore them causing you to chase them down. They are intended to target champions (in their path so not behind them) before rushing to your artifact. Ideally you would want the most towers hitting them

We are looking into other direct forms of contact with the players, a small integration of this feature is the use of the Shadowling and Erebus token bringing you into the enemy arena to fight! We also appreciate the compliments regarding our concept!
Comments are disabled for this review.