No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 7.0 hrs on record
Posted: 25 Mar, 2018 @ 10:06pm
Updated: 2 Apr, 2018 @ 7:58am

Similar to Gone Home, the player explores this empty space only just vacated by it's inhabitants, uncovering all the threads of their lives and their situation in the spacestation.

As in Gone Home, the 'game' is to 'read' the short story that's been placed into this well-rendered 3D environment, by visiting all the locations and poking around, and I encourage anyone reading this to go slow and explore all the rooms, computer terminals, and AR pop-ups thoroughly, and ponder things, as that's the whole point. Do all the achievements too (I had to look up several of the more obscure ones) it doesn't take long.

As for a review, well, I'd call this a more tepid experience than Gone Home, who's lived-in house had so many retro call-backs and items to pick up and examine. Tacoma's space-station is necessarily a fairly sterile place in comparison. The main story-telling mechanic is a well-implemented 'augmented-reality' playback system, where stick figures reenact relevant scenes, as recorded by the onboard AI, and as repeatedly noted with some frustration in steam comments, is the sort of thing that would work wonderfully in a VR version of the game.

Tacoma is a good game, not least of which is its discussion of the full-on corporate economy of the future.
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