2 people found this review helpful
Recommended
0.0 hrs last two weeks / 9.1 hrs on record
Posted: 30 Aug, 2024 @ 3:35am

I usually enjoy a challenge, but I feel this game is way overtuned, I've won a few games but I've lost the majority of them against the first two adversaries.
I feel like I only have a chance if I specifically build for that adversary (I've tried less desirable combos that I wanted to try and I just kept losing very fast).
It's a bit fiddly in real life so I'm grateful for the digital version and it's not like it's the digital developer's fault, althought I would appreciate some house rules to make it easier (granting 1 black die if we so choose for example).
It's a bit like Spirit Island that you're trying to go over the curve, scaling harder than your adversary, but it feels much harder and somehow less impactful when you do get there.

It's a bit weird because your adversary starts the strongest at start, while you're weakest, so you have to muster whatever you got to confront him to weaken him, but at the same time he also gets a little stronger with time.
It's a balancing act, you can't confront him because you need to get more dice, but he's the strongest right now and he's stomping you so you need to confront him asap to get some breathing room.

All in all good adaption and enjoyable game, a bit rules heavy for being so small and the difficulty might turn off some people.
While I love the theme of this game, I think I prefer One Deck Dungeon which from what I remember is a little bit more forgiving and gives you a more gradual challenge even with unoptimal combos.
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