No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 12.7 hrs on record (3.2 hrs at review time)
Posted: 20 Aug, 2023 @ 8:03pm
Updated: 20 Aug, 2023 @ 8:06pm

Literally everything I ever wanted out of a spiritual successor to JSRF. The music bops, the game mechanics are expanded in a way that's engaging and the whole tone in general is spot on.

I'm not even through the real "first" area of the game and I can already tell my main grip is going to be that the game probably isn't long enough. (Since the dialogue implies there's five, I'll be happy to be surprised though) But that's a pretty good gripe to have.

It really is all the best parts of JSRF without any of the ♥♥♥♥♥♥♥♥ so far. (When I got to the Tony Hawk style score attack challenge I was so relieved. I HATED the dumb crap in the original JSRF where you have to chase and tag people with the finicky controls, and this gameplay is way more engaging to me personally) There's much more of a focus on combos and the actual "skating" aspect of the game compared to JSRF.

It's like a Tony Hawk infused JSRF and I'm here for it.

The only gripe I have is that the combat seems a bit jank and I think that's mostly down to it not being properly explained. It's definitely the worst part of the game so far to me (and in JSRF it wasn't great either so I'm really not upset) I'm definitely doing it wrong and I'm not sure if that's the fault of the game or if I'm just coping. It's really not that bad though and I think once I figure it out, it will be fine. (When you can "tag" the enemy seems pretty random and I end up mashing RB so much just hoping for it to proc which really seems to not be the intended experience)
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.