gleeby deeby
Слава   Ukraine
 
 
Yes information given.
🙦 🕮 ABOUT ME 🕮 🙤
Hi! 🕬

📋︎ My name's Lucas
📦︎ I am 22 years old (I keep forgetting to update my age)
♂ I am a dude
🎮︎ I game a lot very little nowadays
📷︎ I like photography
🗪 DM friendly
評論展示欄
已遊玩 1.1 小時
a game about driving truck

driving in europe

in a truck

simulation
最近動態
總時數 71 小時
最後執行於 11 月 4 日
總時數 8.8 小時
最後執行於 11 月 2 日
gleeby deeby 10 月 2 日 上午 4:48 
Yeah. I'm currently experimenting with .wad files. I'll see if I can make any texture show up on the map. Although I'm definitely expecting to run into compatibility issues between .wad and Hammer.
[x_x] 10 月 2 日 上午 4:34 
yeah you would def need to recompile the map and painstakingly replace every material because .wads and the source material systems are completely different ballgames. there are probably tools for mass converting .vmts into .bmps and hammer has an option to replace a texture instance. should take you an evening if you're dedicated
[x_x] 10 月 2 日 上午 4:26 
i believe the only way you're going to make that work is by converting EVERY SINGLE material into a .bmp but even then i believe goldsource maps have pointers to the .wads they're using in their header. i imagine the only way you're getting this done is by recompiling the source map for goldsource with custom .wads
gleeby deeby 10 月 2 日 上午 4:01 
Nope, .vpk are a no go.
gleeby deeby 10 月 2 日 上午 3:51 
I'm trying to import Source maps. There are no .wad files. However, I will try importing the .vpk files.
[x_x] 10 月 2 日 上午 3:36 
just put all the .wad files from /valve folder into the same folder you put maps in