gleeby deeby
Слава   Ukraine
 
 
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現在オンラインです。
🙦 🕮 ABOUT ME 🕮 🙤
Hi! 🕬

📋︎ My name's Lucas
📦︎ I am 22 years old (I keep forgetting to update my age)
♂ I am a dude
🎮︎ I game a lot very little nowadays
📷︎ I like photography
🗪 DM friendly
レビューショーケース
1.1 時間プレイ
a game about driving truck

driving in europe

in a truck

simulation
最近のアクティビティ
総プレイ時間:71時間
11月4日 に最後にプレイ
総プレイ時間:8.8時間
11月2日 に最後にプレイ
gleeby deeby 10月2日 4時48分 
Yeah. I'm currently experimenting with .wad files. I'll see if I can make any texture show up on the map. Although I'm definitely expecting to run into compatibility issues between .wad and Hammer.
[x_x] 10月2日 4時34分 
yeah you would def need to recompile the map and painstakingly replace every material because .wads and the source material systems are completely different ballgames. there are probably tools for mass converting .vmts into .bmps and hammer has an option to replace a texture instance. should take you an evening if you're dedicated
[x_x] 10月2日 4時26分 
i believe the only way you're going to make that work is by converting EVERY SINGLE material into a .bmp but even then i believe goldsource maps have pointers to the .wads they're using in their header. i imagine the only way you're getting this done is by recompiling the source map for goldsource with custom .wads
gleeby deeby 10月2日 4時01分 
Nope, .vpk are a no go.
gleeby deeby 10月2日 3時51分 
I'm trying to import Source maps. There are no .wad files. However, I will try importing the .vpk files.
[x_x] 10月2日 3時36分 
just put all the .wad files from /valve folder into the same folder you put maps in