LTCODENAME
Yevhen Chernenko   Kyyiv, Ukraine
 
 
PC gamer since 2006. Joined Steam in 2009. Software engineer. Into tech, software design, F1, space exploration, K-Pop.
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This page is essentially my home away from home, so please refrain from littering and if you're taking something off the shelves to inspect it closely, just be careful and remember to put it back when you're done.

My Linktree. [linktr.ee]
My IGN Game Library.

:pcbs_cpu: Intel Core i7-14700KF 3.4 GHz 20 Cores 28 Threads
:pcbs: Noctua NH-D15 chromax.black
:pcbs_motherboard: MSI MAG Z790 TOMAHAWK
:pcbs_ram: G.Skill Trident Z5 DDR5 7200 MT/s 32 GB
:pcbs_hdd: Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD 1 TB
:pcbs_gpu: Gigabyte EAGLE OC GeForce RTX 4070 Ti SUPER 16 GB
:pcbs_case: be quiet! Pure Base 500DX
:pcbs_psu: be quiet! Dark Power 13 1000 W 80+ Titanium

Peripherals:
Mouse - Logitech G502 X Plus Wireless
KB - Asus ROG Falchion Ace NX
HP - Logitech G Pro X 2 Lightspeed Wireless
Monitor - Alienware AW2725DF QD-OLED 360 Hz 2K QHD 27"
Ulubiona gra
439
Godziny gry
78
Osiągnięcia
Ulubiona gra
Gablota recenzji
1,4 godz. gry
Okay, you can kinda see the formula id Software went with here. Let’s take the fresh, wildly popular DOOM 2016 butter we cooked up and spread it over an open-world slice of bread. We have no idea how to make an open-world game? No problem - hire a contractor. Enter Avalanche Studios. They do those kinds of games, right? They made that Mad Max blockbuster. The RAGE world is basically the same.

What a combo that should have been, right?

The result? A pretty soulless impostor project. Sure, we’ve got the gore and weapon porn, and the music/sound design is DOOM-ish as hell (pun intended). And hey, there’s an open world! Well… it’s only technically a world, and it’s kinda open (also really dead and underwhelming). This is a textbook case of horses for courses, in my opinion. Both studios should stick to what they do best: id Software with their badass, adrenaline-fueled corridor shooters, and Avalanche Studios with ACTUAL open-world action games - designed with that concept in mind, not bolted on like a mod to unsupported hardware.

And let’s not even start on the story - it’s crap. Too 90s, dripping with I’m-a-man-with-big-balls-and-big-guns energy. We don’t roll like that anymore.

The VO, though? That’s a win. Somehow, we got Carla Tassara and Jason Hightower in one game before CP2077. How crazy is that? Sam Riegel also delivers, though I’m not convinced this is his kind of role. He’s got way more soul and character, and that overqualifies him for something like this in my opinion.
Gablota recenzji
Don’t mind the hours - I played through the remastered version but wanted to review the standard copy, focusing on the core aspects.

One of the best open-world games ever developed? Note that I didn’t just say “games” or “Action-RPGs.” It took me three attempts to really get into it because, initially, the characters and overall story didn’t grab my interest. The opening hour felt as though it broke all the best practices in game design - no compelling points of interest, no exciting action to hook you in. You’re introduced to an odd tribal storyline, led through the dullest dungeon imaginable, and asked to take down some of the game’s simplest machines. I had better things to do at that time.

But once I got through those early hours in the remastered version, I fell in love with the world and the incredible machines designs. The story itself didn’t captivate me much, but the core gameplay loop was highly addictive. You’re out there exploring stunning biomes, learning how to exploit the unique weaknesses of various machines, and occasionally diving underground to solve puzzles and uncover the lore of the world. It felt like Red Dead Redemption 2 without the emphasis on narrative. Throughout, it had strong vibes of The Legend of Zelda: Breath of the Wild - the story wasn’t the main draw for me there either, but the sheer sense of exploration was almost tangible.

And I have to call out the insane snow tech in the DLC - though that might be a remaster-exclusive feature.

I’ve heard the developers are working on an MMO, and I can see how it could succeed. The world is insanely rich.
Gablota zrzutów ekranu
Ostatnia aktywność
3,6 godz. łącznie
Ostatnia gra: 21 listopada
206 godz. łącznie
Ostatnia gra: 20 listopada
6,6 godz. łącznie
Ostatnia gra: 20 listopada
Komentarze
TheOneFreeMan 3 stycznia 2022 o 2:36 
:D
Mars 17 kwietnia 2019 o 5:21 
Христос Воскрес (майже)
AgressoR 4 lipca 2011 o 8:40 
Бу!