3 people found this review helpful
2
Not Recommended
0.0 hrs last two weeks / 104.4 hrs on record (56.0 hrs at review time)
Posted: 5 May, 2023 @ 2:08pm
Updated: 8 Aug, 2023 @ 11:15am

In the beginning I'll note that the game is able to create apocalyptic atmosphere for it's specific setting. Ripped away from the world and casted into frozen hell, stranded and hungry, with only marvel of the passed age standing between you and ruthless cold. Soundtrack is great and it has few gems like "The city must survive". Mechanics add to it, with diseases, discontent, hope and so on. It feels as if you were struggling to survive - at least at the beginning.

At it's core it seems to be really cramped city builder with huge focus on survival mechanics and with no real potential for sandbox playing - which itself isn't a flaw in design. Gameplay revolves around specific scenarios with specific problems and challenges that move story forward. Finished scenario usually leaves little to no space left for buildings in the city.

But to the point - the gameplay. There is always the most optimal way to play a specific scenario. For convenience let's imagine it as a curve. We'll call it the A curve. It contains all decisions player undertakes during the game. Here, depending on difficulty level, is a certain distance you can derive from the A curve [in given direction] during your game and still win (survive). If you will go beyond this treshold - you won't be able to succeed. For the standard difficulty the "tunnel" around the A curve that marks how forgiving the game is is quite wide. The problem is that at maximum difficulty it shrinks to the size of fiber-optic cable. You basically have to find out where exactly the A curve is (the hard way) and then follow it meticulously until the very end.

What I want to portray here is that the game doesn't give you many ways of solving complicated problems if you want to be challenged. You have to know the scenario and know exactly what to do and what events are going to appear and when. So the game rewards you for being a seer, not for reacting best you can to unexpected.
The example with the curve is somewhat simplified, and there may be actually even few of those. The point still stands - you have to find this exact path of maximum efficiency and stick to it.

Design of the city itself affects those curves slightly at best. What I mean is that the efficiency of our colony can be only marginally increased by well designed city outlay. The projecting side of the game is not really impactful, and the outcome of the scenario depends generally on how many specific buildings we have if anything, not where those are located.

There are also some other minor problems with gameplay, but it's whatever at this point.

In terms of lore it makes very little sense that the generators are capable of sustaining cities of only around 800 inhabitants each, especially given what it took to build them (building a generator is probably the most interesting scenario btw, it's in dlc though). Also bri'ish larping pagans because of natural disaster is as believable as fallout lore. I understand that much can be said and expected from them, but this is beyond ridiculous.


In the end, we get a game that could have been good, if development was more focused on city-sim side of the game, with more gameplay flexibility. What we've got is quite annoying survival simulator with city builder elements within it.
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6 Comments
LordMichael 8 Aug, 2023 @ 11:17am 
genre has nothing to do with it
MaarteN 15 Jul, 2023 @ 8:05am 
I'm just saying that it's unfair to submit a negative review just becuase you don't like a certain genre/playstyle.
LordMichael 15 Jul, 2023 @ 7:35am 
If YuO dOn'T lIkE iT dOn'T pLaY iT
simple as
MaarteN 15 Jul, 2023 @ 7:15am 
Lastly this is an alternative universe, the lore is based on a different universe, the creators of this game are simply inspired by real life england but it's their world, they can build it anyway they want. I personally quite liked the lore.


The lore isn't necessarily that important to enjoy the game, it's very surface leveled and simple. Exactly perfect for people who just want to focus on the gameplay.

It's also a new game this is why I think the developers intentionally left the lore mysterious to give people imagination and to not upset people interested in the lore, because maybe they are still developing it.

The game is great and well designed. Clearly it's just not for you. so your review is unfair in my opinion.
MaarteN 15 Jul, 2023 @ 7:15am 
Secondly, sometimes games make sacrifices in realism in order to make the gameplay smoother. There's a reason why in cities skylines for example a skyscraper only houses like 25 people. Because for the gameplay it makes sense, It's not realistic sure, but games don't have to always be realistic. If you don't like that either look for mods or don't play the game.
Where you assign your people to work is a core gameplay mechanic and so it makes sense why the population might be a bit off.
MaarteN 15 Jul, 2023 @ 7:15am 
Mate litteraly the first sentence of the game says:
"Frostpunk is the first society survival game"
It's exactly like you said. A survival simulator with city building elements.

It advertises itself as a survival game, but as a society.If you dont like that genre then don't play it.