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after just 7 hours of playing I can now have 3 bunkers and 3 sniper towers which is a lot of buildings that require coordination between abilities and troop deployments to beat. In the video you used tear gas on barely any enemies, after just a couple hours of playing, that will get you killed, the longer you play the more important the cards become.
In my last match i lost just because I was an idiot and used my bomb drop to close to an enemy AA gun, thereby completely destroying any chance of winning, because the enemy had an engineer repairing the buildings I needed to take them out very quickly, My only method of doing so was with the bombs :(
for instance becoming concrete and stuff.
no tactical element?
what about when theres a massive chokepoint and the only way to destroy it is to send a bomber squadron, but theres a Antiair gun so you first have to send in a parachute squad as a sacrifice to draw the antiair's fire so your bombs can get passed.
and THEN thew bomb squadron doesn't fully take it out so you're forced to tear gas the entire thing to provide cover for your troops so they can take the weakened buildings out.
btw that was a real story from a couple hours ago.
I can see why you think these things at first look, but keep in mind you're only fighting the lowest level players possible at this point, where no strategy is required, just please give it a go for a couple more hours.