5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.7 hrs on record
Posted: 25 Sep, 2017 @ 1:06pm
Updated: 25 Sep, 2017 @ 2:33pm
Product received for free

Early Access Review
You’d be forgiven for thinking this was a mobile port (as I did) of yet another Clash of Clans type game, but it’s actually a port of a critically panned PS4 game. It features all the things you’ve come to expect from those games, such as simplistic base building, troop upgrades, star ratings, poor optimisation, grind and strategic combat that involves little more than dropping units onto a map. I’ll give it credit for not having energy or waiting times, but it does have micro transactions which look pay to win in nature. I’m a little perplexed by the positive reviews because this is as dull as all the other clash clones, it just looks slightly nicer, as you can see in my first impressions video.
https://youtu.be/oD8mlVhcRn0
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4 Comments
The Hue Man 25 Sep, 2017 @ 8:24pm 
well, I figured i should tell you that bases are completely awful at low levels, for the first 30 games I won every single one, but now i'm having trouble beating them without carefuly using all of those abilities.
after just 7 hours of playing I can now have 3 bunkers and 3 sniper towers which is a lot of buildings that require coordination between abilities and troop deployments to beat. In the video you used tear gas on barely any enemies, after just a couple hours of playing, that will get you killed, the longer you play the more important the cards become.

In my last match i lost just because I was an idiot and used my bomb drop to close to an enemy AA gun, thereby completely destroying any chance of winning, because the enemy had an engineer repairing the buildings I needed to take them out very quickly, My only method of doing so was with the bombs :(
Rusty 25 Sep, 2017 @ 8:13pm 
The combat cards are really just activated abilities though and lot of these casual strat games seem to have them now. I just can't imagine it changing enough in a couple of hours to warrant playing further and I wasn't enjoying the grind.
The Hue Man 25 Sep, 2017 @ 7:56pm 
also when you said you can't visualy tell how powerful his base is, the buildings do change looks after they've been leveled up.
for instance becoming concrete and stuff.

no tactical element?
what about when theres a massive chokepoint and the only way to destroy it is to send a bomber squadron, but theres a Antiair gun so you first have to send in a parachute squad as a sacrifice to draw the antiair's fire so your bombs can get passed.
and THEN thew bomb squadron doesn't fully take it out so you're forced to tear gas the entire thing to provide cover for your troops so they can take the weakened buildings out.

btw that was a real story from a couple hours ago.

I can see why you think these things at first look, but keep in mind you're only fighting the lowest level players possible at this point, where no strategy is required, just please give it a go for a couple more hours.
The Hue Man 25 Sep, 2017 @ 6:57pm 
it's really the combat cards that give it depth, games like clash of clans have incredibly boring combat, that you have almost no part in. In GUNS UP you're actualy part of the fight, strategicly focusing buildings, sending missiles against obnoxious sniper towers, tear gassing bunkers to stop them from firing at you, placing decoys in the line of fire to distract the enemies, etc.