7 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 9.8 hrs on record (1.1 hrs at review time)
Posted: 23 Oct, 2022 @ 6:11am
Updated: 26 Jan, 2023 @ 2:04pm

Not as enjoyable as the prequel Far: Lone Sails

Overall      ★★★★★☆☆☆☆☆ - 5/10
Music        ★★★★★★★☆☆☆- 7/10
Graphics   ★★★★★☆☆☆☆☆- 5/10
Gameplay ★★★★★☆☆☆☆☆ - 5/10
Story         ★★★☆☆☆☆☆☆☆ - 3/10

Difficulty ★★☆☆☆☆☆☆☆☆ (you damage your vehicle often unintended, with limited repair torches)

I was an absolute fan of the first part. A calm puzzle game with atmospheric scenery, and a vehicle which was fun to control. What I got in the sequel was in the first half of the game just a mess to get the hang of.

After I rage-quitted the game after repeatedly damaging my sails due to bad overview and control mechanics, I returned to the game to try it once more.
This time I just kept on crashing and moving forward, and as soon as the game lets you travel by other means than just sails things get a lot smoother. Still, the core issue with the sailing still remains. The second part in the game is also much more interesting than the quite boring beginning.

Pros:
* atmosphere and sceneries later on
* different ways to move your vehicles later on
* the solitude musical tunes
* the story twist at the end
* diving and was an awesome idea

Cons:
* bad sailing mechanics. You need to walk to the nose of the ship to see further, away from controls, so you have to return regularly by changign winds. Or you alternately need to press and hold zoom out button and camera panning to the right manually. Both is annoying
* limited repair torches (you usually find enough later on, but the game mechanic adds nothing to the game only being annoying)
* general forwarning time to avoid collision is not well made. In the prequel the camera auto-panned by speed, which was way better
* the emergency brake systems (driving an sailing) are taking too long. Unplugging the hose and set you pump to estinguish the fire, or unhooking the sails and retract the pole manually is really annoying
* some objects don't produce water effects (balloon, the rudders then they are not moving but the vehicle is sailing, etc.)
* there is not damage for direct hits in objects like in the prequel. If the devs did a better camera panning, and emergency brakes they wouldn't needed to do that in the first place
* despite diving was quite cool, it felt that the devs didn't used this game mechanic to its full potential
* I missed typical metal pressure noises while diving and raising, would have added a lot to the atmosphere
* I always expected that water leakage may occur which you then have to fix and drain the water with the water pump (a real missed chance)
* speedrunning in this the game was not as fun as in the prequel. The reason is that there is no kind of a vaccuum device to pick up stuff while driving (you only had to stop for story puzzles i nthe prequel). Travelling felt too much interruptive in this game for the speedrun achievement
* because the game does play mainly above and below the water surface, travelling always felt like I am missing something important in the water or on the surface, depending on where I was in that moment. I, for example, permanently wanted to jump into the water to look if something is down there to collect or not. This feeling was very unpleasent. It took some time to get myself to a level I didn't cared anymore

Conclusion:
This game is barely reaching an "ok" level, but it missed a lot of good chances to do better. I still don't get it why the devs decided to give the player only limited repairs this time, or made some of the mechanics in overview and vehicle controls so awkward. The second part of the game was fine though, much more interesting, but getting through the first half was just tiresome. I hope they learn from their mistakes if they ever go for another sequel. if so, I will check before buying this time, if it will be worth my time.
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