No one has rated this review as helpful yet
Not Recommended
27.4 hrs last two weeks / 27.4 hrs on record
Posted: 24 Dec @ 3:41pm

Honest review from a guy who love space exploration/trading/base building/empire expanding games.
I am going to skip over alot of redundant features in this review.

First 15 hours of No Man's Sky, outside of the super sluggish tutorial, was a blast.
It was insanely fun exploring and seeing new stuff like randomly generated settlements on planets and such.
I was hooked and played it in one sitting.
After those hours are up, you start to realize, "Wait I've done this like 3 or 4 times now I keep getting the same missions, events, pirate attacks, planet outposts and exploration curiosities, with the same rewards."
And after a few hours of the same repeating you start to feel like you've seen the entire game.

Most of the things in this game honestly save no purpose.
You can get an auto miner or oxygen harvester, but why would you? You can hold down E over some glowy mushrooms and get enough oxygen for the next 10 hours of gameplay, or mine 1 or 2 nodes of whatever material and have enough for 10 hours. Or alternatively, just buy it off the market, where resources cost nothing and you will never run out of money.

Base building serves zero purpose outside of aestethics.
Taming animals seemed to serve zero purpose, nothing in this game seemed to require anything from animals.
There are like 10 missions which all are extremely boring:
example: kill 10 things, kill a pirate, scan minerals.
Killing 10 things is extremely trivial as nothing in this game except for sentinels (totally avoidable) even fights back.
You can just stand on a rock and mining beam anything to death.
Space combat is EXTREMELY one dimensional. You hold down the hotkey S which activates auto-pathing auto-follow auto-dogfight mode and then press mouse 1 once your crosshair happens to line up with the enemy.
There is no fear of death as you can infinitely recharge your shields INSTANTLY with a resource you get in abundance as soon as the game starts.

My last gripe is the so called "space anomaly". It's a death start ball thing you spawn where you can basically invalidate any progression mission they put in the game because you can buy like every upgrade directly.
Honestly not a bad thing considering how tedious and repetetive these "technology unlock" missions were anyway.

Lastly I appreciate what Hello Games did and are still improving the game, but at this point idk what could save this game, it just has so much content but very little of it is meaningful.
A good saying is "wide as an ocean, deep as a puddle".
And this is coming from someone with nearly 400hours on elite dangerous, a game that is infamous for this.

TLDR: You see 98% of the game in 15 hours and after that it's up to you how much you want to repeat what you saw in those 15 hours.
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