No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 55.4 hrs on record (52.0 hrs at review time)
Posted: 8 Apr, 2015 @ 2:42pm
Product received for free

Early Access Review
For a game that has been in Beta for 2 years, its a bit awkward to play sometimes, but I can honestly say that this game has some promises in a RTS-style gameplay. This game just needs to properly update the bullets and fair gameplay in some ways. For example, the tanks are like mobile explosive sniper rifles in terms of accuracy as the bullet is unaffected by gravity or accuracy in any way. This makes them unusally unrealistic and sometimes incapable of properly hiding behind walls of a building with plenty of holes to kill an entire infantry by hitting the right place with an explosive shot on the cieling. In other ways, the community can sometimes be good, or they can be outright jerks. They can also use the friendly fire feature to kill the right amount of allies without having punishment while also insulting other players in a rude manner for no reason. As realistic as this can be for certain Germans in WWII, this can also be annoyingly handicapped in multiple ways since the reporting feature only happens with friendly fire. Some players won't bother to hit the report button, so you might as well hope that they are not in your next game.

As for the good sides, I can openly say that I am looking forward to future updates. There is only Russian, German, and US. The Russians are given an armor-piercing sniper rifle for their lack of a vehicle weaponry. The Germans are given superior vehicle fire power in exchange for their lack of... popularity? The US are given pretty much the standard gear with a Stuart being the superior armor in a tank fight for some reason and a Thompson that can pretty much be called the standard room cleaning gun with spray and fair RPM to assist the lack of aiming speed. In other words, I have had a fair time with some interesting experiences, and you will always encounter players who have no plan in desperate techniques. If you truly want to win a game, the best bet is having a plan and play it like a real RTS as a team. You are more capable than any individual NPC in a normal RTS, which means you have the advantage to be the hero. You must use your wits, help and follow your teamates, and work together to solve the hunt of the most dangerous game of all... a sentient human soldier aiming their sights at you. Failure to work together will result in your downfall. Failure to have a contingency plan will result in your downfall. Failure to outsmart the enemy will result in your downfall. How will you play? Will you die a hero? Or lead a team together as the General? It is up to you comrades.
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