No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 66.6 hrs on record (3.3 hrs at review time)
Posted: 25 Feb @ 10:31am
Updated: 27 Feb @ 11:42pm

Updating this to a Yes for now. They finally got online mostly actually working. It's not my perfect ARPG but it's fun so far.

The loot and crafting system is not explained well at all, but it's arguably better than most in the genre once you know how it works. I strongly recommend checking a video tutorial, 10-15 minutes of your time will make the gear make a ton more sense.

One of the highlights they emphasize is the various specialty classes and the skill tree for every ability. These are indeed cool, but balance is a bit all over the place right now, and QoL for it is missing.

Respeccing is pretty bad, you can respend your level talent points pretty cheaply but there are minimum investments in some stuff so you have to remove like, 1-3 points, close the window, reopen it to be able to spend them again, then talk to the person and unlearn the next 1-3, etc.

The even more tedious thing is you have to focus on leveling up skills as well (those skill trees in the description) and while you can change those, you skills you un-focus lose their levels (up to a minimum based on your level). I don't really see the fun in re-grinding a skill because you wanted to try the other skills you get as you level (or just try a new build). I'm level 30 and if I respec a skill to a newly unlocked skill it starts at 4 out of ~11-12 where a developed one would be, which is OK. The problem I have is if you want to swap back to a skill you had invested in, that's just gone forever and you have to regrind it. It's just not a source of meaningful choices, it's just tedium, and it encourages everyone to use cookie cutter builds because otherwise you're looking at a non-trivial time investment to try even a slightly different build, much less one of the dozen+ bigger swaps you could theoretically make.

So ultimately, if you're OK with watching & reading some guides, I'd recommend it. Their next big content is supposed to be end-game super hard enemies so you won't likely be able to get by on just random nonsense builds and like I said, respec is a pain and a grind, so it's not really worth much experimentation when you'll end up with something someone else already mathed out. I hope they make respecing easier to encourage people to do their own thing but these kinds of games rarely do (which again, just leads to everyone using the same builds which is a shame)
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