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Análises recentes de Greenmovie13

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Exibindo entradas 11–20 de 208
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basically doom except if it was made by bungie. it's not bad for its time, but i think that's where a lot of people miss the point of putting this on steam. it's meant for the nostalgia, not for a new spin on doom-likes or a 3d adaptation. it's certainly not a game people recognize as much as they would the doom series, but having it available to play and see what it was like is quite nice. that being said, though, i think i would've not recommended this had it been a remaster/redesign of the original put behind a price tag. this game is older than most of the people who are currently playing it, and that includes me, and that doesn't mean it should be treated as if it were a new game.
Publicada em 3 de novembro de 2024.
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it's somewhat good, i guess? it's a little hard to understand how the game works at first, but afterwards it's quite entertaining. it's essentially doom 64 + binding of isaac with random procedural generation, waves of enemies, and a lot of projectiles to worry about dodging. it's executed okay, but there's some bugs with the ai in enemies that cause them to suddenly snap to locations noticeably far away with a velocity they shouldn't have. it hasn't gotten me killed yet, but i'd imagine it gets annoying when you're trying the top difficulty and everything.

like doom, enemies can start fighting each other if their attacks hit amongst themselves. like the binding of isaac, there's random upgrades, perks, and trinkets you'll encounter. what's unique to it being a roguelike is a non-stop wave of enemies that you have to hold off while doing objectives, kind of like lfd2 or killing floor. i haven't seen any procedurally-generated roguelikes have this trait so far, so i think that's why i praise it instead of disliking it. then again, it's a doom2 mod, so of course it isn't going to look very good. i've seen a handful of actual games that have been made off of this engine, and it's quite crazy to think about. it's certainly not the best one in my eyes, but it's still pretty solid.
Publicada em 3 de novembro de 2024.
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game slows down very quickly to a snail's pace in progression once you reach the 100 M IP mark. think of it as starting the game for the first time and divide that by at least tenfold. i get there being checkpoints where the game progression slows down, but the progression slows down that much to the point where it's too slow to consider as reasonable. the microtransactions in this game are a bit crummy, but don't feel like they're enough for the game to suggest you should purchase anything to progress past this point because each shop upgrade is a small increase
Publicada em 29 de outubro de 2024.
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it’s like vrchat, except it isn’t full of creeps and edgy fourteen-year-olds
Publicada em 27 de outubro de 2024. Última edição em 27 de novembro de 2024.
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0.6 horas registradas
a pathetic attempt at a backrooms game that you can get through most levels within a minute. the tag "linear" is definitely a fitting tag for this game because you just walk straight forwards for most of it to get between levels.
Publicada em 21 de outubro de 2024.
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ghost previews are so hilariously bad they glitch out of existence when simulating grabbing things
Publicada em 21 de outubro de 2024.
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think of your childhood platformer flash games and throw every single little spice it had to it that made it interesting. that's minimalism.
Publicada em 17 de outubro de 2024.
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0.1 horas registradas
this is the worst one yet, boys
Publicada em 15 de outubro de 2024.
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terrible long-term progression. incredibly slow compared to other idles with long-term progression through prestige or similar manner. there are microtransactions, so i think you can connect the dots on what that does.
Publicada em 15 de outubro de 2024.
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splendid
Publicada em 15 de outubro de 2024.
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Exibindo entradas 11–20 de 208