5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.7 hrs on record
Posted: 23 Dec, 2013 @ 2:06am
Updated: 23 Dec, 2013 @ 2:07am

I don't understand why he had to use these disgusting 3d models to convery his point. He could have hired even a bad artist to do some portraits for him, both increasing the visual quality of the game and removing the ugly uncanny valley that is extremely pervasive. Hell, the store image itself; that sort of art, would have been fine, but nope, ugly 3d models. However, that still would not make up for the lack of -game- here, and that nothing really feels like I'm making a choice- it is a story, but my choices make no difference, and I do not feel any sense of progression. I do not grow attached to the people I carry, and I have no idea what is going on or why I should care. The metaphors put in are not very solid and poorly executed. The writing itself is fine- but the overall vision, the overall arching idea of the entire game, is sorely lacking and it seems to long reaching vision is missing. I do not know what I am working towards. Ever escalating numbers, I suppose. The mechanics themselves are cryptic and mysterious at best, and broken and not WAD at worst.

Perhaps if he gets his ♥♥♥♥ together, step 2 (probably never coming) will actually be a game.
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