1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 10.9 hrs on record
Posted: 27 Dec, 2024 @ 5:06am

I can only repeat the sentiments of the many awarded and popular reviews here: this game is a fun experience with some notable shortcomings. I genuinely enjoyed the interactive stories woven into the gameplay. They add depth and intrigue, and I found myself wishing for more graphical and visual elements to accompany them. Even small, stylized illustrations—like those in the story on the boat—would have greatly enhanced immersion.

However, much of the side content, if it can even be called that, feels irrelevant. It exists primarily to be spammed for achievements, and even then, the process is hindered by arbitrary limits like the "study" option being locked to three sessions per cycle. The choices lack meaningful impact, the cards are inconsequential, and the designs offer little substance.

I had hoped the interactive tarot card elements might lead to some hidden mechanics or unlockables. Perhaps forming patterns like a pentagram could reveal something unique? Unfortunately, it’s all just flashy visuals with no gameplay depth.

Like others, I replayed the game to achieve 100% completion, but the lack of quality-of-life features made it a chore. There’s no fast-forward option, no way to skip previously seen dialogue, no greyed-out dialogue choices, and no new content or dialogue options despite the game acknowledging that you’ve essentially “reset the universe.” It feels like a missed opportunity to reward players for their persistence.

While the experience is enjoyable, it’s hard to justify the ~20 bucks price tag. I purchased it on sale for 8€, and even that felt steep given the limited art, sparse animations, lackluster side content, and minimal player agency. The pseudo-dating/teasing options are hollow, and aside from the tarot cards—which themselves don’t matter—there’s little in the way of customization. You can finish the game using just the three mandatory cards without ever bothering to unlock others like the cosmic wheel card.

The dialogue is another weak point. Despite the game’s themes of politics and feminism—topics I typically appreciate in video games—many scenes felt unnecessary and unskippable. Worse, all the characters speak in a near-identical manner, despite their supposedly distinct personalities and wildly different backgrounds. The story emphasizes that the protagonist's friends come from entirely different worlds and time periods, some hundreds of years apart before ascending to witchhood. Yet, this detail is barely reflected in their dialogue or characterization. It comes across as shallow and lazy.

Overall, while the game delivers a fun, short-lived experience, it feels more like a demo or a brief narrative experiment than a fully fleshed-out title. With its limited content and lack of meaningful depth, it falls short of its potential.
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