4 people found this review helpful
Recommended
0.0 hrs last two weeks / 175.5 hrs on record (170.4 hrs at review time)
Posted: 16 May, 2015 @ 12:16pm
Updated: 22 Nov, 2017 @ 10:25am

"Good night, good luck." -- 10/10.

To sum it up, Dying Light is what Dead Island should be. The Dev got the right idea for the core game play: Parkour and salvaging. It's almost perfect but still have a few areas that need polishing. e.g. In Co-op, zoning should be done with a timeout (like Borderlands 2) instead of waiting for all players to synchronize. The weapon depreciation concept is a bit dated (Diablo 1?). The Dev should think about a better idea to have players to continue salvage and craft new equipment, and at the same time do not force them to abandon their previously crafted weapons using depreciation.

The PvP zombie invasion is a nice touch borrowing from Dark Souls. The story is alright though the QTE finale is probably not to everyone's taste.

At last, this game has beautiful architecture! To get the best out of it, run it in 4K with pre-patch drawing distance (8.26).

Post v1.1.1 update. Techland has finally added a Chromatic aberration toggle. Review score has been upgraded to 10/10 as a result. Good work Techland!

Update. Nominated for the “The Labor of Love” Award 2017. Thank you for all the free DLC, Techland!
Was this review helpful? Yes No Funny Award